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Adds RunPlanVector::setPropertyStep() (#1152)
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This has behaviour similar to Python's range(), more appropriate than lerp in many cases with integers.

Providing this will hopefully help people avoid using lerp wrongly for integers.
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Robadob authored Nov 24, 2023
1 parent 1561815 commit 3801865
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Showing 4 changed files with 240 additions and 6 deletions.
90 changes: 87 additions & 3 deletions include/flamegpu/simulation/RunPlanVector.h
Original file line number Diff line number Diff line change
Expand Up @@ -113,9 +113,11 @@ class RunPlanVector : private std::vector<RunPlan> {
* @throws exception::InvalidEnvProperty If a property of the name does not exist
* @throws exception::InvalidEnvPropertyType If a property with the name has a type different to T, or length > 1
* @throws exception::OutOfBoundsException If this vector has a length less than 2
* @see setPropertyLerpRange(const std::string &name, flamegpu::size_type, T min, T max)
* @see setPropertyStep(const std::string&, T, T)
*/
template<typename T>
void setPropertyLerpRange(const std::string &name, const T min, const T max);
void setPropertyLerpRange(const std::string &name, T min, T max);
/**
* Array property element equivalent of setPropertyLerpRange()
* Sweep element of named environment property array over an inclusive uniform distribution
Expand All @@ -130,10 +132,43 @@ class RunPlanVector : private std::vector<RunPlan> {
* @throws exception::InvalidEnvPropertyType If a property with the name has a type different to T
* @throws exception::OutOfBoundsException If index is greater than or equal to the length of the environment property array
* @throws exception::OutOfBoundsException If this vector has a length less than 2
* @see setPropertyUniformDistribution(const std::string &name, T min, T max)
* @see setPropertyLerpRange(const std::string &name, T min, T max)
* @see setPropertyStep(const std::string&, flamegpu::size_type, T, T)
*/
template<typename T>
void setPropertyLerpRange(const std::string &name, const flamegpu::size_type index, const T min, const T max);
void setPropertyLerpRange(const std::string &name, flamegpu::size_type index, T min, T max);
/**
* Increment named environment property with a user defined step
* value = init + index * step
* @param name The name of the environment property to set
* @param init The value of the first environment property
* @param step The value to increment each subsequent environment property by
* @tparam T The type of the environment property, this must match the ModelDescription
* @throws exception::InvalidEnvProperty If a property of the name does not exist
* @throws exception::InvalidEnvPropertyType If a property with the name has a type different to T, or length > 1
* @throws exception::OutOfBoundsException If this vector has a length less than 2
* @see setPropertyStep(const std::string&, flamegpu::size_type, T, T)
* @see setPropertyLerpRange(const std::string&, T, T)
*/
template<typename T>
void setPropertyStep(const std::string& name, T init, T step);
/**
* Array property element equivalent of setPropertyStep()
* Increment named environment property with a user defined step
* value = init + index * step
* @param name The name of the environment property to set
* @param index The index of the element within the environment property array to set
* @param init The value of the first environment property
* @param step The value to increment each subsequent environment property by
* @tparam T The type of the environment property, this must match the ModelDescription
* @throws exception::InvalidEnvProperty If a property of the name does not exist
* @throws exception::InvalidEnvPropertyType If a property with the name has a type different to T, or length > 1
* @throws exception::OutOfBoundsException If this vector has a length less than 2
* @see setPropertyStep(const std::string&, T, T)
* @see setPropertyLerpRange(const std::string&, flamegpu::size_type, T, T)
*/
template<typename T>
void setPropertyStep(const std::string& name, flamegpu::size_type index, T init, T step);
/**
* Seed the internal random generator used for random property distributions
* This will only affect subsequent calls to setPropertyRandom()
Expand Down Expand Up @@ -471,6 +506,55 @@ void RunPlanVector::setPropertyLerpRange(const std::string &name, const flamegpu
}
}

template<typename T>
void RunPlanVector::setPropertyStep(const std::string& name, T init, const T step) {
// Validation
const auto it = environment->find(name);
if (it == environment->end()) {
THROW exception::InvalidEnvProperty("Environment description does not contain property '%s', "
"in RunPlanVector::setPropertyStep()\n",
name.c_str());
}
if (it->second.data.type != std::type_index(typeid(T))) {
THROW exception::InvalidEnvPropertyType("Environment property '%s' type mismatch '%s' != '%s', "
"in RunPlanVector::setPropertyStep()\n",
name.c_str(), it->second.data.type.name(), std::type_index(typeid(T)).name());
}
if (it->second.data.elements != 1) {
THROW exception::InvalidEnvPropertyType("Environment property '%s' is an array with %u elements, array method should be used, "
"in RunPlanVector::setPropertyStep()\n",
name.c_str(), it->second.data.elements);
}
for (auto& i : *this) {
i.setProperty<T>(name, init);
init += step;
}
}
template<typename T>
void RunPlanVector::setPropertyStep(const std::string& name, const flamegpu::size_type index, T init, const T step) {
// Validation
const auto it = environment->find(name);
if (it == environment->end()) {
THROW exception::InvalidEnvProperty("Environment description does not contain property '%s', "
"in RunPlanVector::setPropertyStep()\n",
name.c_str());
}
if (it->second.data.type != std::type_index(typeid(T))) {
THROW exception::InvalidEnvPropertyType("Environment property '%s' type mismatch '%s' != '%s', "
"in RunPlanVector::setPropertyStep()\n",
name.c_str(), it->second.data.type.name(), std::type_index(typeid(T)).name());
}
const unsigned int t_index = detail::type_decode<T>::len_t * index + detail::type_decode<T>::len_t;
if (t_index > it->second.data.elements || t_index < index) {
throw exception::OutOfBoundsException("Environment property array index out of bounds "
"in RunPlanVector::setPropertyStep()\n");
}
for (auto& i : *this) {
i.setProperty<T>(name, index, init);
init += step;
}
}

template<typename T, typename rand_dist>
void RunPlanVector::setPropertyRandom(const std::string &name, rand_dist &distribution) {
// Validation
Expand Down
1 change: 1 addition & 0 deletions swig/python/flamegpu.i
Original file line number Diff line number Diff line change
Expand Up @@ -957,6 +957,7 @@ TEMPLATE_VARIABLE_INSTANTIATE_ID(setProperty, flamegpu::RunPlanVector::setProper
TEMPLATE_VARIABLE_ARRAY_INSTANTIATE_ID(setProperty, flamegpu::RunPlanVector::setProperty)
TEMPLATE_VARIABLE_INSTANTIATE_ID(setPropertyArray, flamegpu::RunPlanVector::setPropertyArray)
TEMPLATE_VARIABLE_INSTANTIATE(setPropertyLerpRange, flamegpu::RunPlanVector::setPropertyLerpRange)
TEMPLATE_VARIABLE_INSTANTIATE(setPropertyStep, flamegpu::RunPlanVector::setPropertyStep)
TEMPLATE_VARIABLE_INSTANTIATE(setPropertyUniformRandom, flamegpu::RunPlanVector::setPropertyUniformRandom)
TEMPLATE_VARIABLE_INSTANTIATE_FLOATS(setPropertyNormalRandom, flamegpu::RunPlanVector::setPropertyNormalRandom)
TEMPLATE_VARIABLE_INSTANTIATE_FLOATS(setPropertyLogNormalRandom, flamegpu::RunPlanVector::setPropertyLogNormalRandom)
Expand Down
78 changes: 76 additions & 2 deletions tests/python/simulation/test_RunPlanVector.py
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,6 @@ def test_setProperty(self):
assert e.value.type() == "OutOfBoundsException"

# Check that all values set lie within the min and max inclusive
# @todo - should fp be [min, max) like when using RNG?
def test_setPropertyLerpRange(self):
# Define the simple model to use
model = pyflamegpu.ModelDescription("test")
Expand All @@ -194,6 +193,81 @@ def test_setPropertyLerpRange(self):
plans = pyflamegpu.RunPlanVector(model, totalPlans)
# No need to seed the random, as this is a LERP rather than a random distribution.

# Uniformly set each property to a new value, then check it has been applied correctly.
fMin = 1.
fStep = 100.
iMin = 1
iStep = 100
u3Min = (1, 101, 201)
u3Step = (100, 200, 300)
# void setPropertyStep(const std::string &name, const T &init, const T &step)
plans.setPropertyStepFloat("f", fMin, fStep)
plans.setPropertyStepInt("i", iMin, iStep)
# Check setting individual array elements
# void setPropertyStep(const std::string &name, const EnvironmentManager::size_type &index, const T &init, const T &step)
plans.setPropertyStepUInt("u3", 0, u3Min[0], u3Step[0])
plans.setPropertyStepUInt("u3", 1, u3Min[1], u3Step[1])
plans.setPropertyStepUInt("u3", 2, u3Min[2], u3Step[2])
# Check values are as expected by accessing the properties from each plan
i = 0
for plan in plans:
assert plan.getPropertyFloat("f") >= fMin + (i-0.01) * fStep
assert plan.getPropertyFloat("f") <= fMin + (i+0.01) * fStep
assert plan.getPropertyInt("i") == iMin + i * iStep
u3FromPlan = plan.getPropertyArrayUInt("u3")
assert u3FromPlan[0] == u3Min[0] + i * u3Step[0]
assert u3FromPlan[1] == u3Min[1] + i * u3Step[1]
assert u3FromPlan[2] == u3Min[2] + i * u3Step[2]
i += 1


# Tests for exceptions
# --------------------
singlePlanVector = pyflamegpu.RunPlanVector(model, 1)
# Note litereals used must match the templated type not the incorrect types used, to appease MSVC warnings.
# void RunPlanVector::setPropertyStep(const std::string &name, const T &init, const T &step)
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepFloat("does_not_exist", 1., 100.)
assert e.value.type() == "InvalidEnvProperty"
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepFloat("i", 1., 100.)
assert e.value.type() == "InvalidEnvPropertyType"
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepUInt("u3", 1, 100)
assert e.value.type() == "InvalidEnvPropertyType"
# void RunPlanVector::setPropertyStep(const std::string &name, const EnvironmentManager::size_type, const T &init, const T &step)
# Extra brackets within the macro mean commas can be used due to how preproc tokenizers work
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepFloat("does_not_exist", 0, 1., 100.)
assert e.value.type() == "InvalidEnvProperty"
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepFloat("u3", 0, 1., 100.)
assert e.value.type() == "InvalidEnvPropertyType"
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
minus_one_uint32_t = -1 & 0xffffffff
plans.setPropertyStepUInt("u3", minus_one_uint32_t, 1, 100)
assert e.value.type() == "OutOfBoundsException"
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyStepUInt("u3", 4, 1, 100)
assert e.value.type() == "OutOfBoundsException"

# Check that all values match expected
def test_setPropertyStep(self):
# Define the simple model to use
model = pyflamegpu.ModelDescription("test")
# Add a few environment properties to the model.
environment = model.Environment()
fOriginal = 0.0
iOriginal = 0
u3Original = (0, 0, 0)
environment.newPropertyFloat("f", fOriginal)
environment.newPropertyInt("i", iOriginal)
environment.newPropertyArrayUInt("u3", u3Original)
# Create a vector of plans
totalPlans = 10
plans = pyflamegpu.RunPlanVector(model, totalPlans)
# No need to seed the random, as this is a LERP rather than a random distribution.

# Uniformly set each property to a new value, then check it has been applied correctly.
fMin = 1.
fMax = 100.
Expand Down Expand Up @@ -259,7 +333,7 @@ def test_setPropertyLerpRange(self):
with pytest.raises(pyflamegpu.FLAMEGPURuntimeException) as e:
plans.setPropertyLerpRangeUInt("u3", 4, 1, 100)
assert e.value.type() == "OutOfBoundsException"

# Checking for uniformity of distribution would require a very large samples size.
# As std:: is used, we trust the distribution is legit, and instead just check for min/max.
def test_setPropertyUniformRandom(self):
Expand Down
77 changes: 76 additions & 1 deletion tests/test_cases/simulation/test_RunPlanVector.cu
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,6 @@ double t_lerp(const T _min, const T _max, const double a) {
}

// Check that all values set lie within the min and max inclusive
// @todo - should fp be [min, max) like when using RNG?
TEST(TestRunPlanVector, setPropertyUniformDistribution) {
// Define the simple model to use
flamegpu::ModelDescription model("test");
Expand Down Expand Up @@ -223,6 +222,7 @@ TEST(TestRunPlanVector, setPropertyUniformDistribution) {
plans.setPropertyLerpRange("u3", 2, u3Min[2], u3Max[2]);
plans.setPropertyLerpRange("f2", 0, f2Min[0], f2Max[0]);
plans.setPropertyLerpRange("f2", 1, f2Min[1], f2Max[1]);

// Check values are as expected by accessing the properties from each plan
int i = 0;
const double divisor = totalPlans - 1;
Expand Down Expand Up @@ -258,6 +258,81 @@ TEST(TestRunPlanVector, setPropertyUniformDistribution) {
EXPECT_THROW((plans.setPropertyLerpRange<uint32_t>("u3", static_cast<flamegpu::size_type>(-1), 1u, 100u)), exception::OutOfBoundsException);
EXPECT_THROW((plans.setPropertyLerpRange<uint32_t>("u3", 4u, 1u, 100u)), exception::OutOfBoundsException);
}
// Check that all values set lie within the min and max inclusive
TEST(TestRunPlanVector, setPropertyStep) {
// Define the simple model to use
flamegpu::ModelDescription model("test");
// Add a few environment properties to the model.
auto environment = model.Environment();
const float fOriginal = 0.0f;
const int32_t iOriginal = 0;
const std::array<uint32_t, 3> u3Original = { {0, 0, 0} };
const std::array<float, 2> f2Original = { {12.0f, 13.0f} };
environment.newProperty<float>("f", fOriginal);
environment.newProperty<float>("fb", fOriginal);
environment.newProperty<int32_t>("i", iOriginal);
environment.newProperty<uint32_t, 3>("u3", u3Original);
environment.newProperty<float, 2>("f2", f2Original);
// Create a vector of plans
constexpr uint32_t totalPlans = 10u;
flamegpu::RunPlanVector plans(model, totalPlans);
// No need to seed the random, as does not use a random distribution.

// Uniformly set each property to a new value, then check it has been applied correctly.
const float fMin = 1.f;
const float fStep = 100.f;
const float fbMin = 0.0f;
const float fbStep = 1.0f;
const int32_t iMin = 1;
const int32_t iStep = 100;
const std::array<uint32_t, 3> u3Min = { {1u, 101u, 201u} };
const std::array<uint32_t, 3> u3Step = { {100u, 200u, 300u} };
const std::array<float, 2> f2Min = { {1.0f, 100.f} };
const std::array<float, 2> f2Step = { {0.0f, -100.0f} };
// void setPropertyStep(const std::string &name, T init, T step);
plans.setPropertyStep("f", fMin, fStep);
plans.setPropertyStep("fb", fbMin, fbStep);
plans.setPropertyStep("i", iMin, iStep);
// Check setting individual array elements
// void setPropertyStep(const std::string &name, flamegpu::size_type index, T init, T step);
plans.setPropertyStep("u3", 0, u3Min[0], u3Step[0]);
plans.setPropertyStep("u3", 1, u3Min[1], u3Step[1]);
plans.setPropertyStep("u3", 2, u3Min[2], u3Step[2]);
plans.setPropertyStep("f2", 0, f2Min[0], f2Step[0]);
plans.setPropertyStep("f2", 1, f2Min[1], f2Step[1]);

// Check values are as expected by accessing the properties from each plan
int i = 0;
for (const auto& plan : plans) {
EXPECT_EQ(plan.getProperty<float>("f"), fMin + i * fStep);
EXPECT_EQ(plan.getProperty<float>("fb"), fbMin + i * fbStep);
const std::array<float, 2> f2FromPlan = plan.getProperty<float, 2>("f2");
EXPECT_EQ(f2FromPlan[0], f2Min[0] + i * f2Step[0]);
EXPECT_EQ(f2FromPlan[1], f2Min[1] + i * f2Step[1]);
// Note integer values are rounded
EXPECT_EQ(plan.getProperty<int32_t>("i"), iMin + i * iStep);
const std::array<uint32_t, 3> u3FromPlan = plan.getProperty<uint32_t, 3>("u3");
EXPECT_EQ(u3FromPlan[0], u3Min[0] + i * u3Step[0]);
EXPECT_EQ(u3FromPlan[1], u3Min[1] + i * u3Step[1]);
EXPECT_EQ(u3FromPlan[2], u3Min[2] + i * u3Step[2]);
++i;
}

// Tests for exceptions
// --------------------
flamegpu::RunPlanVector singlePlanVector(model, 1);
// Note literals used must match the templated type not the incorrect types used, to appease MSVC warnings.
// void RunPlanVector::setPropertyStep(const std::string &name, T init, T step)
EXPECT_THROW((plans.setPropertyStep<float>("does_not_exist", 1.f, 100.f)), flamegpu::exception::InvalidEnvProperty);
EXPECT_THROW((plans.setPropertyStep<float>("i", 1.f, 100.f)), flamegpu::exception::InvalidEnvPropertyType);
EXPECT_THROW((plans.setPropertyStep<uint32_t>("u3", 1u, 100u)), flamegpu::exception::InvalidEnvPropertyType);
// void RunPlanVector::setPropertyStep(const std::string &name, const flamegpu::size_type, T init, T step)
// Extra brackets within the macro mean commas can be used due to how preproc tokenizers work
EXPECT_THROW((plans.setPropertyStep<float>("does_not_exist", 0u, 1.f, 100.f)), flamegpu::exception::InvalidEnvProperty);
EXPECT_THROW((plans.setPropertyStep<float>("u3", 0u, 1.f, 100.f)), flamegpu::exception::InvalidEnvPropertyType);
EXPECT_THROW((plans.setPropertyStep<uint32_t>("u3", static_cast<flamegpu::size_type>(-1), 1u, 100u)), exception::OutOfBoundsException);
EXPECT_THROW((plans.setPropertyStep<uint32_t>("u3", 4u, 1u, 100u)), exception::OutOfBoundsException);
}
// Checking for uniformity of distribution would require a very large samples size.
// As std:: is used, we trust the distribution is legit, and instead just check for min/max.
TEST(TestRunPlanVector, setPropertyUniformRandom) {
Expand Down

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