This project was made so i could understand how Networking for games happens behind the scenes.
A lot of the code can be optimized and shrunk down to more easy-to-read functions/statements, but I made this project as a learning experience more than anything.
It is an unfinished project and at the moment movement isn't synchronized at all.
If you download this project and want to try it out yourself, save it onto a file, then direct unity to open that file as a project and everything should be in place.
All the main scripts written by me will be in assets -> scripts.