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ex/vorpal frames
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Fatih120 committed Oct 1, 2024
1 parent dabbbe4 commit 5128dd6
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55 changes: 55 additions & 0 deletions doc/attack_notes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,65 @@ C: 90, 3% variance on charge 600-900 (700) | Hitstun: ~89, ~70-90
Jumps have higher Combopoint Set


Hitstun Decay:
1. Reduction - Can be viewed as a scaling modifier, where the higher is less reduction and lower is more reduction, base 100.
2. Starting Point - Strength of starter hitstun duration. Higher is more.



Masking:
mask = (1<<X);
0 = A
1 = B
2 = C
3 probably = D


Hit Effects:
0 - Weak punch
1 - Medium punch
2 - strong punch
3 - Weak kick
4 - med kick
5 - strong kick
6 - super punch
7 - super kick
8 - old cut
9 - burn
10 - freeze
11 - shock
12 - NULL
13 - NULL
14 - NULL
15 - Medium Kick
16 - Double cut
17 - Super cut (full screen)
18 - weak cut
19 - med cut
20 - strong cut
21 - Feint cut (diff SE)
22 - cutst?
23 - cutwk?
24 - cutmd?
25 - byakuya cut
26 - punchmd?
27 - punchmd?
28 - EX Punch Finisher
29 - EX Kick Finisher
30 - EX Cut Finisher
31 - EX F.Cut Finisher
32+ NULL until otherwise stated

37 - F.Cut Md
38 - F.Cut Medium
39 - heavy punch
40 - hv kick

45 - small pumnch
46 - beeg punch
47 - Strong Punch Center
48 - Strong Punch Center
49 - Strong Punch Center
50 - Finisher Big Punch Radial/Center Hit
51 - Ditto
52+ unlike other NULL values these dont even have sparks
1 change: 0 additions & 1 deletion doc/dDirListing.txt
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@@ -1,6 +1,5 @@
hexeojmpimrjs - ./data/ listing
kluioyxovozlort ./script/ listing
iz3Nadozdgaj - ./se/ listing
rcwWiiqjmxpmojs - ./System/ listing
fmjisrkojmp - ./bg/ listing
iz3Nadozdgaj - ./se/normal_se listing (announcer)
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9 changes: 4 additions & 5 deletions doc/hitstop.txt
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@@ -1,12 +1,11 @@
Frame counts are relative guesses.
todo actual frame counts
Preset Hitstops:

0 - Default 2F
1 - Like 0, 2F
0 - None
2 - Small Hitstop 5F
3 - Null, 0F
4 - Medium, 10F
5 - Heavy Shaking, 20F
Rest are Null?

TODO Custom? Blockstop, self hitstop? decay? set hitstun?
Custom Blockstop - how many frames the opponent will freeze on block (overrides set hitstun, no shaking)
self hitstop? decay? set hitstun?
10 changes: 5 additions & 5 deletions doc/patterns.txt
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Expand Up @@ -978,9 +978,9 @@
977 -
978 -
979 -
980 - ●IWExist発動
981 - 振動やられブラー1
982 - 振動やられブラー2
980 - IWEXist Activation Hitbox
981 - //振動やられブラー1
982 - //振動やられブラー2
983 -
984 -
985 -
Expand All @@ -996,8 +996,8 @@
995 -
996 - Vorpal Cut-In
997 - EX Cut-In
998 -
999 -
998 - IW Cut-In
999 - IWEX Cut-In



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4 changes: 2 additions & 2 deletions doc/vectors.txt
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Expand Up @@ -6,7 +6,7 @@
5 . Pushback (Medium)
6 . Vertical Knockdown (Immediately Techable on Ground)
7 . Aerial Rising Knockback
8 . Aerial Rising Knockback (Slightly Shorter?)
8 . Aerial Rising Knockback (Short)
9 . Fullscreen Horizontal Blowback (Wall Bounce)
10 . High Vertical Launch
11 . 45Deg Launch
Expand Down Expand Up @@ -129,7 +129,7 @@
128. Long Freeze Frame before Slump
129. Long Freeze Frame before Slump
130. Vertical High Launch
131. Short Arc Launch
131. Short Arc Launch (This has strong pushback in the corner)
132. Spinning Linear Launch
133. Vertical Spinning Launch
134. ???Quadratic Launch (untech)
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