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\\@CHARA_IN@<1, 8, 9, 0, 1> | ||
First number: St_Face Shading (Opponent Character - 0 applies shading and sets St_Face to both sides of the screen; Opponent Character - 2 applies shading to both St_Faces) | ||
(0 has no effect on player character; 2 has the same affect as the above) | ||
Second number: Character ID | ||
Third number: St_Face | ||
Fourth number: Positioning | ||
Opponent character - 0 positions it right side of the screen | ||
Opponent character - 1 positions it to the left side of the screen | ||
Opponent character - 4 nudges it to a direction | ||
Opponent character - 3 makes it dissappear for a bit and pushes it to a side of the screen | ||
Opponent character - 5 makes it dissappear completely | ||
Player character - 2 & 4 position it to the right side of the screen | ||
Player character - 3 nudges it to a direction | ||
Player character - 5 makes it dissappear completely | ||
Fifth number: 3 applies a fade-in effect (Opponent character) | ||
Player character - 3 applies a fade-in effect with shading |