This MTA resource makes use of the clientside allocated models (engineRequestModel and related features) to add new peds (skins), vehicles and objects:
- place your mods (dff/txd/col files) in designated folders that are automatically detected
- the system syncs all added models with all players
- use a simple trick in your existing scripts to work with the new model IDs
- it's minimalistic, optimized and robust
With this resource you can make scripts or change your existing scripts to add new skin, vehicle and object IDs to your server! For example, you may add all SA-MP object models!
This version (v5) provides no guarantee that your code made for previous versions (v3, v4) will still work, but don't worry, the main concept hasn't changed.
It is easy to migrate from v4 (not from v3) to v5. The models folder structure remains the same, but the scripts have changed.
This resource no longer uses and relies on the MTA Element Data system to sync the models to all clients! This major change was made to improve performance and control the sync of models more efficiently.
🚀 Are you new to this resource?
Access the Documentation file to learn everything you need to know.
Visit the Thread on the MTA Forum to get in touch with fellow users and developers.
Get the Latest Version from the Releases section.
Feel free to update the documentation in this repository, and contribute to the code via pull requests.
Thank you for reading. Have fun! 🎉