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i shall be squashed anyway (#1097)
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mhn65536 authored Nov 26, 2024
1 parent 4fb5e0c commit e16fac9
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Showing 5 changed files with 1,194 additions and 1,174 deletions.
1 change: 1 addition & 0 deletions FF1Blazorizer/Tabs/AdjustmentsTab.razor
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<h4>Other Tweaks</h4>
<CheckBox UpdateAction="@UpdateAction" Id="tranceHasStatusElement" @bind-Value="Flags.TranceHasStatusElement">TRANCE is Status Element</CheckBox>
<TriStateCheckBox UpdateAction="@UpdateAction" Id="increaseDarkPenaltyCheckBox" @bind-Value="Flags.IncreaseDarkPenalty">Increase Dark Penalty</TriStateCheckBox>
<TriStateCheckBox UpdateAction="@UpdateAction" Id="increaseRegenerationCheckBox" @bind-Value="Flags.IncreaseRegeneration">Increase Enemy Regeneration</TriStateCheckBox>
<CheckBox UpdateAction="@UpdateAction" Id="disableMinimap" @bind-Value="Flags.DisableMinimap">Disable Minimap</CheckBox>
<EnumDropDown UpdateAction="@UpdateAction" Id="poisonModeDropDown" TItem="PoisonModeOptions" @bind-Value="Flags.PoisonMode">In-Battle Poison Damage:</EnumDropDown>
<IntSlider Min="1" Max="500" UpdateAction="@UpdateAction" Id="poisonModeValueSlider" @bind-Value="Flags.PoisonSetDamageValue" IsEnabled="@Flags.PoisonConstantValueEnabled">Damage: </IntSlider>
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6 changes: 6 additions & 0 deletions FF1Blazorizer/wwwroot/tooltips/tooltips.json
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"screenshot": "increaseDarkPenaltyCheckBox.png",
"description": "If enabled, \"Dark\" status severely decreases an attacker's chance to hit or crit an enemy: their crit chance is set to 0%, and they lose all of their base hit chance (this effectively makes the penalty -168 instead of the normal -40), leaving them with only their Hit% vs the defender's Evasion.\nAffects both players and enemies inflicted with \"Dark\" status."
},
{
"Id": "increaseRegenerationCheckBox",
"title": "Increase Enemy Regeneration",
"screenshot": null,
"description": "If enabled, \"Regeneration\" category enemies heal 57HP per turn instead of 3HP."
},
{
"Id": "poisonModeDropDown",
"title": "In-Battle Poison Damage",
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