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Nether Structure
This walkthrough demonstrates creating a Nether-specific structure using the Nether Devil structure from MoogsVoyagerStructures. Nether structures use special placement algorithms optimized for Nether terrain.
The Nether Devil structure demonstrates:
- Nether-specific structure type
- Land search direction
- Nether biome configuration
- Terrain height checks for Nether
data/mvs/
├── structure/
│ └── other_decoration/
│ └── nether_devil.nbt
└── worldgen/
├── structure/
│ └── nether_devil.json
├── structure_set/
│ └── nether_devil.json
└── template_pool/
└── other_decoration/
└── nether_devil/
└── start_pool.json
- Build your Nether Devil structure in Minecraft
- Design for Nether terrain (ledges, lava, open spaces)
- Save as
nether_devil.nbt - Place at:
data/mvs/structure/other_decoration/nether_devil.nbt
Design Tips:
- Nether structures often spawn on ledges or floating platforms
- Account for lava lakes and open spaces
- Consider Nether's vertical nature
File: data/mvs/worldgen/template_pool/other_decoration/nether_devil/start_pool.json
{
"name": "mvs:nether_devil/start_pool",
"fallback": "minecraft:empty",
"elements": [
{
"weight": 1,
"element": {
"location": "mvs:other_decoration/nether_devil",
"processors": "minecraft:empty",
"projection": "rigid",
"element_type": "minecraft:single_pool_element"
}
}
]
}Same as overworld structures - no special requirements for Nether.
File: data/mvs/worldgen/structure/nether_devil.json
{
"type": "moogs_structures:moogs_structures_generic_nether_jigsaw_structure",
"start_pool": "mvs:other_decoration/nether_devil/start_pool",
"size": 1,
"biomes": "#mvs:has_structure/nether_biomes",
"land_search_direction": "HIGHEST_LAND",
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"cannot_spawn_in_liquid": true,
"terrain_height_radius_check": 2,
"allowed_terrain_height_range": 1,
"step": "surface_structures",
"terrain_adaptation": "beard_thin",
"start_height": {
"absolute": 0
},
"spawn_overrides": {}
}{
"type": "moogs_structures:moogs_structures_generic_nether_jigsaw_structure"
}Important: Must use moogs_structures_generic_nether_jigsaw_structure for Nether structures!
{
"land_search_direction": "HIGHEST_LAND"
}Options:
-
"HIGHEST_LAND"- Places on highest solid block (most common) -
"LOWEST_LAND"- Places on lowest solid block
Why: Nether terrain is complex with many ledges and platforms. Land search finds the best placement location.
{
"biomes": "#mvs:has_structure/nether_biomes"
}Nether Biome Tag: data/mvs/tags/worldgen/biome/has_structure/nether_biomes.json
{
"values": [
"minecraft:nether_wastes",
"minecraft:crimson_forest",
"minecraft:warped_forest",
"minecraft:soul_sand_valley",
"minecraft:basalt_deltas"
]
}{
"terrain_height_radius_check": 2,
"allowed_terrain_height_range": 1
}Nether-specific:
- Checks 2 chunks radius (Nether is more variable)
- Only 1 block height difference allowed (very strict)
- Prevents spawning on uneven Nether terrain
You can add a Y offset for ledge placement:
{
"ledge_offset_y": 5
}Adjusts structure position by 5 blocks when placing on ledges.
-
type: Nether-specific structure type -
start_pool: References Nether Devil pool -
size:1- Simple structure -
biomes: Nether biome tag -
land_search_direction:"HIGHEST_LAND"- Finds highest solid block -
terrain_height_radius_check:2- Check 2 chunks -
allowed_terrain_height_range:1- Very flat terrain only - Other fields similar to overworld
File: data/mvs/worldgen/structure_set/nether_devil.json
{
"structures": [
{
"structure": "mvs:nether_devil",
"weight": 1
}
],
"placement": {
"type": "moogs_structures:advanced_random_spread",
"salt": 513238798,
"spacing": 64,
"separation": 16
}
}Spacing: 64 chunks (~1024 blocks)
- Nether structures often use moderate spacing
- Nether is less crowded than overworld
Separation: 16 chunks (~256 blocks)
- Lower separation than overworld
- Nether has more space
No Exclusion Zone:
- Nether structures typically don't need exclusion zones
- Less structure density in Nether
-
structures: Single Nether Devil structure -
placement: Standard advanced random spread-
salt: Unique identifier -
spacing: 64 chunks (moderate for Nether) -
separation: 16 chunks (lower than overworld)
-
Nether structures use special algorithms:
- Land Search finds highest/lowest solid block
- Terrain Check verifies flat enough terrain
- Placement adjusts for Nether's vertical nature
- Structure Spawns on suitable ledge/platform
1. Structure attempts to spawn at chunk
2. Land search algorithm scans area:
- HIGHEST_LAND: Finds highest solid block
- LOWEST_LAND: Finds lowest solid block
3. Structure placed at found location
4. Ledge offset applied if specified
- Create a new Nether world with your datapack/mod
- Use
/locate structure mvs:nether_devilin Nether - Verify:
- Spawns in Nether biomes only
- Places on suitable terrain (ledges/platforms)
- Proper spacing between structures
- Not in lava
Check:
- Using correct structure type (
moogs_structures_generic_nether_jigsaw_structure) - Nether biome tags are correct
- Terrain height restrictions aren't too strict
- Structure set is configured correctly
Solutions:
- Adjust
land_search_direction(try LOWEST_LAND) - Modify
terrain_height_radius_checkandallowed_terrain_height_range - Add
ledge_offset_yfor better positioning
Solution: Increase allowed_terrain_height_range:
{
"allowed_terrain_height_range": 3
}For expanding Nether structures:
Structure JSON:
{
"type": "moogs_structures:moogs_structures_generic_nether_jigsaw_structure",
"size": 5,
"max_distance_from_center": 30,
"land_search_direction": "HIGHEST_LAND",
"ledge_offset_y": 3
}Create Multiple Pools:
- Start pool
- Extension pools
- Branch pools
Add Jigsaw Blocks in NBT files to connect pieces.
| Feature | Overworld | Nether |
|---|---|---|
| Structure Type | moogs_structures_generic_jigsaw_structure |
moogs_structures_generic_nether_jigsaw_structure |
| Land Search | Not available |
HIGHEST_LAND or LOWEST_LAND
|
| Ledge Offset | Not available |
ledge_offset_y (optional) |
| Terrain Checks | Standard | Often stricter |
| Spacing | Varies | Often moderate |
| Exclusion Zones | Common | Rare |
-
Use Nether Structure Type - Always use
moogs_structures_generic_nether_jigsaw_structure -
Choose Land Search -
HIGHEST_LANDfor platforms,LOWEST_LANDfor ground - Strict Terrain Checks - Nether terrain is variable, be selective
- Test Thoroughly - Nether placement can be unpredictable
-
Account for Lava - Use
cannot_spawn_in_liquid: true - Consider Vertical Space - Nether is tall, structures can be vertical
Now that you understand Nether structures:
- Complex Structure Example - Large expanding structures
- Advanced Topics - More advanced features
- Structure Files - Complete reference
See Also:
- Structure Files - Nether-specific fields
- Template Pools - Pool system (same for Nether)
- Placement Systems - Placement configuration