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- Added IOrderable. - Added lst.AddOrdered(). - Added ObserverCondition.AddOrder. - Added Observer conditions can now be checked in a preferred order. This can be useful for prioritizing the fastest checks first. - Added TimeManager.GetTickElapsedAsDouble. - Fixed NetworkTransform deinitialize capable of corrupting packet (#786). - Fixed harmless message, server timed out a client, on a ghost connection (#782). - Fixed SyncTimer Start callback not working on clientOnly when object spawned with timer active (#768). - Fixed SyncTimer Finished callback not working on clientOnly when timer duration expired on the same tick timer was started (#768). - Improved Obsolete message on SyncVars to alleviate confusion. - Fixed beta SyncType collections incorrectly being cleared when clientHost lost visibility (#651). - Fixed harmless 'method not supported' error on Multipass (#455). - Added beta PredictionManager.CreateLocalStates. - Changed NetworkObject inspector layout. - Added NetworkTransform component configuration now occurs on ownership change as well. - Added PlayerSpawner.SetPlayerPrefab. - Fixed several clientHost destroy race conditions with rapid despawns. - Improved performance on despawning objects with timed observer conditions. - Added Tugboat.SetTimeout. - Fixed server incorrectly sending clientAuth NetworkTransform updates as reliable, resulting in stutter on observers (#787). - Added notice when Fish-Networking code stripping is enabled when building. - Fixed Resettable/RingBuffer foreach iteration error when Count is 0. - Fixed NetworkObject.Deinitialize running asServer: false multiple times when using predicted spawning. - Fixed potential for clientHost renderers to stay hidden on an object after removing a pre-existing renderer. - Fixed sceneIds sometimes not being set on NetworkObjects newly added to scenes. - Obsoleted NetworkObject.IsSpawnable. - Added NetworkObject.Get/SetIsSpawnable. - Added TimeManager.GetTickElapsedAsDouble. - Fixed SceneIds sometimes not being set on objects newly added to scenes. - Fixed possible race condition with users accessing SyncTypes from awake before scene objects are initialized. - Obsoleted NetworkObject.IsNetworked. - Added NetworkObject.GetIsNetworked; SetIsNetworked already existed. - Obsoleted NetworkBehaviour.IsNetworked. - Added Networkbehaviour.Get/SetIsNetworked.
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FirstGearGames
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Oct 8, 2024
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