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- Fixed DistanceCondition.MaximumDistance not applying properly when set at runtime (#809). - Obsoleted DistanceCondition.MaximumDistance. - Added DistanceCondition.Get/SetMaximumDistance. - Fixed predicted spawners not becoming an observer of the object they spawned. - Fixed internals trying to call prediction methods on NetworkBehaviours when they do not utilize prediction when at least one NetworkBehaviour for the NetworkObject does. - Fixed SyncTimers finishing immediately on clientsOnly when using timer.Update without arguments. (#807). - Added TickNetworkBehaviour.SetTickCallbacks to set callbacks at runtime.
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FirstGearGames
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Nov 8, 2024
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