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Add 1.8.2 release notes
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mafiesto4 committed May 22, 2024
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## Changelog

### Version 1.8.6512.2 - 22 May 2024

Contributors: mafiesto4, GoaLitiuM, Tryibion, Harloys, tecnessino

PRs merged: 35

* Add watermark attribute to add watermark to string fields in editor
* Add removing selected blend space point with `Delete` key
* Add margin to item tree in toolbox
* Add shift scroll for panels and textbox
* Add control transform to `General` group for better usability
* Add trimming content item name and actor name on rename to prevent dangling whitespace
* Add drag drop controls to Actor Toolbox
* Add font and case options to Label and Textbox
* Add color properties to Panel's scroll bars
* Add width padding for tooltip text
* Add tree node guidelines for Editor hierarchies
* Add checkerboard background to color picker dialog color
* Add support for adding script via drag drop on actor
* Add minor improvements to UI Editor widget drawing
* Add better error messages to `NetworkReplicator::SetObjectOwnership` for incorrect usage
* Add layer masking for `PostFxVolume` against Camera's `RenderLayersMask`
* Add `OnStaticFlagsChanged` to Actor
* Add Gameplay Global combobox to default to the last type of variable
* Add `For Distribution` to be enabled by default in `Release` builds
* Add Windows on Arm build support for PhysX and NvCloth libs
* Add test case of nested types in scripting
* Add option to move all selected UI Controls while holding `Shift` key
* Optimize navmesh building and reduce scene lock time
* Rename `Options` to `Editor Options` and move under `Edit` menu
* Refactor `Color.FromRGBA` and add matching old logic `Color.FromARGB`
* Fix looping root motion
* Fix error when using undo after removing Multi Blend node
* Fix odd offset between 1st property and property label
* Fix empty layers to be ignored by LayerMask Editor
* Fix TreeNode not rendering all nodes properly with invisible children
* Fix editor to focus prefab window on item spawn
* Fix textbox caret not showing on empty string
* Fix caret location on text box with no text
* Fix drawing an extra character with `Render2D.DrawText`
* Fix actor type drag spawn to correctly assign parent
* Fix editor game window focus while cursor is not visible
* Fix smooth step visject node width
* Fix color picker dialog
* Fix item search to clear on select prefab
* Fix incorrect `async` methods used as RPCs (not supported now)
* Fix `ReadOnly` attribute handling in collection editors
* Fix UI navigation when using multiple canvases
* Fix TAA in editors debug view modes
* Fix compilation warnings when using 64-bit coords
* Fix compilation when using non-strongly typed enum as default value
* Fix Editor not launching if custom interface fonts are missing
* Fix creating virtual terrain collision of actor that is not in a game
* Fix missing camera model preview in Prefab viewport
* Fix missing curve initialization when loading from json
* Fix windows cursor to force show or hide based on cursor hidden value
* Fix bindings code generation for nested types
* Fix deadlock between content storage and asset that is being updated during load
* Fix crash when using scripting object as interface implementation in object property displayed in Editor
* Fix crash when unboxing of array type Variant
* Fix crash when Visual Script event binding instance is invalid

### Version 1.8.6511.1 - 27 April 2024

Contributors: mafiesto4, GoaLitiuM, Tryibion, rkrahn, Zode, xxSeys1, Menotdan, Muzz, duarteroso
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