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Added mission Core/Zone/501-Polygon-Zone-Random-Point
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Core/Zone/501-Polygon-Zone-Random-Point/ZON-501-Polygon-Zone-Random-Point.lua
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--- | ||
-- Author: FlightControl | ||
-- Created: 18.02.2017 | ||
-- Contributors: kaltokri | ||
-- Modified: 23.02.2024 | ||
-- | ||
-- # Documentation: | ||
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html | ||
-- | ||
-- # Description: | ||
-- | ||
-- Three firefighters are placed. | ||
-- We define a ZONE_POLYGON for each and use the waypoints as the shape. | ||
-- We use different methods to choose a random point: | ||
-- - The first 15 points are blue smoked using the GetRandomVec2() API. | ||
-- - The second 15 points are orange smoked using the GetRandomPointVec2() API. | ||
-- - The third 15 points are red smoked using the GetRandomPointVec3() API. | ||
-- | ||
-- Note: At each zone an vehicle is placed, so you can view the smoking in external view (F7). | ||
-- | ||
-- # Guide: | ||
-- | ||
-- 1. Start the mission. Zoom out and switch position with F7. | ||
-- 2. Observe smoking of Blue smoke in Zone 1. | ||
-- 3. Observe smoking of Orange smoke in Zone 2. | ||
-- 4. Observe smoking of Red smoke in Zone 3. | ||
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-- Get all three ZONE_POLYGON from the groups: | ||
Zone1 = ZONE_POLYGON:New( "Zone 1", GROUP:FindByName( "GroupA" ) ) | ||
Zone2 = ZONE_POLYGON:New( "Zone 2", GROUP:FindByName( "GroupB" ) ) | ||
Zone3 = ZONE_POLYGON:New( "Zone 3", GROUP:FindByName( "GroupC" ) ) | ||
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-- Add white smoke to the borders of the zones: | ||
Zone1:SmokeZone( SMOKECOLOR.White, 4 ) | ||
Zone2:SmokeZone( SMOKECOLOR.White, 4 ) | ||
Zone3:SmokeZone( SMOKECOLOR.White, 4 ) | ||
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-- Mark 15 random points with smock inside each zone. | ||
for i = 1, 15 do | ||
-- Zone 1 | ||
local Vec2 = Zone1:GetRandomVec2() | ||
local PointVec2 = POINT_VEC2:NewFromVec2( Vec2 ) | ||
PointVec2:SmokeBlue() | ||
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-- Zone 2 | ||
local PointVec2 = Zone2:GetRandomPointVec2() | ||
PointVec2:SmokeOrange() | ||
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-- Zone 3 | ||
local PointVec3 = Zone3:GetRandomPointVec3() | ||
PointVec3:SmokeRed() | ||
end |
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Core/Zone/501-Polygon-Zone-Random-Point/ZON-501-Polygon-Zone-Random-Point.miz
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