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Added 200-Menu-stress-test-1
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kaltokri committed May 18, 2024
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87 changes: 87 additions & 0 deletions Core/Menu/200-Menu-stress-test-1/MEN-200-Menu-stress-test-1.lua
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---
-- Author: FlightControl
-- Created: 07.04.2021
-- Contributors: kaltokri
-- Modified: 18.05.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Menu.html
--
-- # Description:
--
-- This demo creates a menu structure to dynamically add menus for different groups of planes and coalition.
-- It shows how to create a flexible menu structure and how to remove or add entries to it.
--
-- # Guide:
--
-- To test this mission join the planes, look at the radio menus (option F10).
-- Call all "Generate ... Menus" multiple times.
-- Switch planes and coalition to check the menu.
-- And test also the Remove menu options.


-- Create a table to save each menu entry in it.
-- This will allow us to remove them easily later on.
TestMenus = {}

-- A table to transform the coalition.side from object to text.
local CoalitionText = {
[coalition.side.BLUE] = "BLUE",
[coalition.side.RED] = "RED",
}

-- Simple function to show a message.
-- This is a placeholder to start the real mission.
local function MenuMessage( Text, Parameter )
MESSAGE:NewType( Text .. Parameter, MESSAGE.Type.Information ):ToAll()
end

-- Function to remove a menu entry.
local function MenuRemove(m)
TestMenus[m]:Remove()
end

-- Function to generate a mission menu, visible for both sides
local function GenerateMissionMenu()

-- Get number of table entries and increase it to append new ones.
local m = #TestMenus+1

-- Add top menu entry
TestMenus[m] = MENU_MISSION:New( "Menu Mission "..m )

-- Generate sub menu entries for 8 sub mission.
for n = 1, 8 do
local MenuMissionCommand = MENU_MISSION_COMMAND:New( "Show Mission "..m.."."..n, TestMenus[m], MenuMessage, "Mission ", m.."."..n)
end

-- Add an entry to remove the this sub menu entries.
local MenuMissionRemoveCommand = MENU_MISSION_COMMAND:New( "Remove Mission "..m, TestMenus[m], MenuRemove, m)
end

-- Function to generate a Coalition menu, visible for one sides, given as paramenter
local function GenerateCoalitionMenu( Coalition )

-- Get number of table entries and increase it to append new ones.
local m = #TestMenus+1

-- Add top menu entry
TestMenus[m] = MENU_COALITION:New( Coalition, "Menu Coalition "..CoalitionText[Coalition].." ".. m )

-- Generate sub menu entries for 8 sub mission.
for n = 1, 8 do
local MenuMissionCommand = MENU_COALITION_COMMAND:New( Coalition, "Show Coalition "..CoalitionText[Coalition].." "..m.."."..n, TestMenus[m], MenuMessage, "Coalition ", CoalitionText[Coalition].." "..m.."."..n)
end

-- Add an entry to remove the this sub menu entries.
local MenuMissionRemoveCommand = MENU_COALITION_COMMAND:New( Coalition, "Remove Coalition "..CoalitionText[Coalition].." "..m, TestMenus[m], MenuRemove, m)
end

-- Create a MENU_MISSION root entry
Menu = MENU_MISSION:New( "Generate Menus" )

-- First entry will generate a top level menu entry of type mission menu, which is visible for all.
-- Second and third will generate coalition specific entries.
local MenuMission = MENU_MISSION_COMMAND:New( "Generate Mission Menus", Menu, GenerateMissionMenu )
local MenuCoalitionBlue = MENU_MISSION_COMMAND:New( "Generate Blue Coalition Menus", Menu, GenerateCoalitionMenu, coalition.side.BLUE )
local MenucoalitionRed = MENU_MISSION_COMMAND:New( "Generate Red Coalition Menus", Menu, GenerateCoalitionMenu, coalition.side.RED )
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