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ExtractMissionScripts
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funkyfranky committed Mar 1, 2024
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---
-- Author: buur
-- Created: 29.02.2024
-- Contributors: kaltokri
-- Modified: 01.03.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
--
-- # Description:
--
-- In this mission we search for a placed container with the UNIT name CircleCenterContainer.
-- Around this object we create two circles with containers to mark the target area.
-- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position!
--
-- # Guide:
--
-- 1. Start the mission and take a look at the placed containers.

--- Creates a circle with static objects around a given coordinate.
-- @param Core.Point#COORDINATE circleCenter The coordinate for the center of the circle.
-- @param #number radius (Optional) The radius of the circle. Default 150.
-- @param #number step (Optional) The distance in degrees between the objects. Default 15.
-- @param #string prefix (Optional) The prefix for the name of the STATIC objects. Default is innerCircle.
-- @param #string category (Optional) The category of the STATIC object to use. Default is Fortifications.
-- @param #string staticType (Optional) The type of the STATIC object to use. Default is container_40ft.
-- @param #string staticShape (Optional) The shape of the STATIC object to use. Default is container_40ft.
-- @param #string staticLivery (Optional) The livery name of the STATIC object to use. Default is summer.
function targetcircle( circleCenter, radius, step, prefix, category, staticType, staticShape, staticLivery )
local circleCenter = circleCenter
local radius = radius or 150
local step = step or 15
local prefix = prefix or "innerCircle" -- Must be unique!
local category = category or "Fortifications"
local staticType = statictype or "container_40ft"
local staticShape = staticshape or "container_40ft"
local staticLivery = staticlivery or "summer"

for angle = 0, 360-step , step do
local name = string.format( "%s#%f", prefix, angle )
local circle = circleCenter:Translate( radius, angle, false, false )
SPAWNSTATIC
:NewFromType( staticType, category )
:InitCoordinate( circle )
:InitLivery( staticLivery )
:InitHeading( angle )
:InitShape( staticShape )
:Spawn( nil, name )
end
end

local circleCenter = STATIC:FindByName( "CircleCenterContainer", true ):GetCoordinate()
targetcircle( circleCenter )
targetcircle( circleCenter, 250, nil, "outerCircle" )

MESSAGE:New( "Containers are in place now", 35, "INFO" ):ToAll():ToLog()
20 changes: 2 additions & 18 deletions Core/SpawnStatic/050-Spawn-FARPs/SPS-050-Spawn-FARPs.lua
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---
-- Author: Unknown
-- Created: Unknown
-- Contributors: kaltokri
-- Modified: 01.03.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Airbase.html
--
-- # Description:
--
-- FARPS
-- This demo shows how to dynamically spawn FARPs into a mission.
--
-- We spawn two FARPS in a zone near Batumi.
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--
-- As FARPS in DCS are strange creatures, which are hybrids of groups
-- and statics, the function :InitFARP is necessary.
--
-- # Guide:
--
-- 1. Start the mission and watch the created FARPs.

---

-- Zone near Batumi on land.
local zoneSpawn1 = ZONE:FindByName( "SpawnZone1" )
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