Releases: Flolle/terminal-flood
Releases · Flolle/terminal-flood
v2.10
- Changed how hints are displayed. They will also be remembered in case the user undoes a move and a hint was calculated for that previous move at some point before.
- Small performance improvements of all solving algorithms.
v2.9
- Added the ability to ask the computer for a hint while playing the game.
- Improved performance of all solving algorithms.
v2.8
- Made
-lessMemory
the standard behavior when when solving game boards. As such it is not necessary to use that program parameter anymore.
- Renamed
-lessMemoryQueueCutoff
to -queueCutoff
. Although the latter is preferred, -lessMemoryQueueCutoff
will continue to work.
- Performance of the solving algorithms got very slightly worse for problemsets with non-heavy memory requirements, but improved a decent amount for problemsets with larger memory workloads.
v2.7
- Improved performance of all solving algorithms, mainly during memory heavy workloads where it makes sense to use
-lessMemory
or -lessMemoryQueueCutoff
memory schemes.
v2.6
- Improved performance of all solving algorithms, mainly when using the
-lessMemory
and -lessMemoryQueueCutoff
memory schemes.
v2.5
- Improved performance of
astar_ias
and astar_ia
.
-lessMemoryQueueCutoff
now needs more time to solve boards but tends to find better solutions.
v2.4
- Improved the performance of all solving algorithms by a sizeable degree.
v2.3
- Fixed a bug with
-lessMemory
and -lessMemoryQueueCutoff
modes that could rarely result in worse solutions being found.
- Slightly improved performance of all solving algorithms.
v2.2
- Added memory saving modes. They can be used with the parameters
-lessMemory
or -lessMemoryQueueCutoff
when trying to programmatically solve game boards. See the documentation for details.
v2.1
- You can end the game by typing
exit
or quit
.
- Slightly improved performance of the
astar_a
strategy.