This plugin adds new Flow Graph nodes and C++ functions for working with TOML files.
Generate CRYENGINE solution, select Toml4Cryengine
target and compile it.
- Build the plugin (see previous section) or download it from the Releases section.
- Copy
Toml4Cryengine.dll
frombin/win_x64
directory to you project'sbin/win_x64
directory. - Modify your project's
Game.cryproject
file, add a new entry in"plugins"
section:
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },
so your section will look like this:
"plugins": [
{ ... },
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },
{ ... }
]
- Copy directory
TomlManager
fromCode
directory to your project'sCode
directory. - Regenerate CRYENGINE solution.
- You can now create
CTomlManager
object and use its functions.