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- FluidSynth is developed on Linux and thus Linux usually has the most up to date support.
- It is also regularly tested on Mac OSX and there is a README-OSX accompanying the source code which describes installing on this platform.
- FluidSynth can also run on Windows, and building is supported with either MinGW or MSVC.
- We have had successful reports on FluidSynth running on Solaris and OS/2, but this is not officially supported. It's likely that it will also work on other platforms (most noteably Unix like operating systems).
Starting with FluidSynth 1.1.0 the glib library is required (links to GTK+ page which also uses glib).
Building [FluidSynth] requires your normal list of applications one would find on a system for building software (on Unix this includes gcc, autoconf, automake, etc). Most other externally used software is optional.
- libsndfile - For rendering MIDI to audio files of different formats.
- JACK - Jack Audio Connection Kit, inter-application audio routing found on Linux and Mac OS X
- ALSA - Modern audio system found on Linux. FluidSynth supports audio output and the ALSA MIDI sequencer
- OSS - Open Sound System (the older Unix sound system)
- PulseAudio - Linux sound server
- CoreAudio - Audio system found on Mac OS X
- DirectSound - Sound drivers found on Windows sytems
- MidiShare - Cross platform MIDI environment
- LASH - LASH Audio Session Handler, session management support for ALSA and Jack applications
- LADSPA - Audio plugin architecture. FluidSynth can use LADSPA plugins (enabling LADSPA support currently not recommended)
- Readline - For improved command line editing features in the built in shell
Many distributions have a package already for FluidSynth.
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Gentoo
emerge fluidsynth
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Ubuntu or Debian
sudo apt-get install fluidsynth
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Arch
pacman -S fluidsynth
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Mac OS X
With Fink:fink install fluidsynth
With Homebrew:
brew install fluidsynth
With MacPorts:
sudo port install fluidsynth
Please add to this section if you know how to install FluidSynth packages for a distribution not yet listed.
FluidSynth is also relatively easy to build from a source archive (on Unix like systems). Please see [BuildingWithCMake] for more detailed instructions of how to build FluidSynth from source.
The FluidSynth releases page contains released source archives of FluidSynth.
Unpack the source using a command line shell:
$ tar -xvzf Downloads/fluidsynth-x.y.z.tar.gz
The FluidSynth git repository can be found at git://git.code.sf.net/p/fluidsynth/code-git and can be browsed.
Example check out of FluidSynth trunk using the command line Git client:
git clone git://git.code.sf.net/p/fluidsynth/code-git fluidsynth