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Using prebuilt libraries on Android
Roboron3042 edited this page Oct 21, 2023
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When linking against FluidSynth on Android builds, you have to link not only fluidsynth.so but also all the other libraries that are included in the release, and some that are not included but are part of the Android NDK such as OpenMP. If you fail to do so your project may compile, but will fail at runtime because of missing dependencies.
- Add the fluidsynth library
add_library(libfluidsynth SHARED IMPORTED)
set(SHARED_LIBRARY_SO ${CMAKE_CURRENT_SOURCE_DIR}/../fluidsynth/lib/${CMAKE_ANDROID_ARCH_ABI}/libfluidsynth.so)
set_target_properties(libfluidsynth PROPERTIES IMPORTED_LOCATION ${SHARED_LIBRARY_SO})
- Add the dependencies included in the release
add_library(libfluidsynth-assetloader SHARED IMPORTED)
set_target_properties(libfluidsynth-assetloader PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../fluidsynth/lib/${CMAKE_ANDROID_ARCH_ABI}/libfluidsynth-assetloader.so)
Repeat the process with all the dependencies included (libFLAC, liboboe, libopus...).
- Add the dependencies included in Android NDK (OpenMP)
find_package(OpenMP REQUIRED)
- Put the pieces together under a single library
add_library(fluidsynth INTERFACE)
target_link_libraries(fluidsynth INTERFACE
libFLAC
libfluidsynth-assetloader
libgio-2.0
libglib-2.0
libgmodule-2.0
libgobject-2.0
libgthread-2.0
libinstpatch-1.0
liboboe
libogg
libopus
libpcre
libpcreposix
libsndfile
libvorbis
libvorbisenc
libvorbisfile
libfluidsynth
OpenMP::OpenMP_CXX
)
- And finally link the library to your project!
target_link_libraries(your_project PRIVATE fluidsynth)