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FoodChain | ||
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## 設計理念 | ||
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**FoodChain** —— 應用食物鏈環環相扣的特性,製作一款別開生面、輕鬆好玩的消除遊戲。 | ||
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## 操作說明 | ||
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1. **操作控制:** 生物tiles會從上方降落,玩家需要操控案件 和 → 移動tile的位置。 | ||
按SPACE則可以暫停遊戲開啟教學頁面。 | ||
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2. 一共有 5 種生物,分別是植物、蟲蟲、小鳥、老鷹、細菌,形成食物鏈的關係。(圖 1 ) | ||
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3. **扣分:** 如果成功湊到三種以上一樣的生物相連,就會加分(分數為相連的相同生物的數量),並且會進化成天敵。(圖 2 ) | ||
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4. **加分:** 當生物遇到天敵時(兩個tiles相連),會被吃掉,玩家分數扣 1 分(圖 3 ) | ||
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![picture 1](https://i.imgur.com/UMjNQfn.png) | ||
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5. 備註: 如果三個葉子進化成蟲蟲,剛好旁邊有一隻鳥,蟲蟲還是會被鳥吃掉,這時分數是(+ 3 - 1 = +2) | ||
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6. 失敗: 初始分數為零,如果一開始就扣分,或是分數再次被扣回 0 分,遊戲結束。 | ||
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7. 勝利: 成功遊玩超過 60 秒,則順利通過,熒幕上會顯示最終分數。 | ||
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## 遊戲界面 | ||
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1. **前導影片** (在WebGL版本中刪除) | ||
2. **開始畫面** (教學頁面和遊戲頁面按鈕) | ||
3. **遊戲頁面** (剩餘時間、分數、指示,在WebGL版本中刪除影片背景) | ||
4. **教學頁面** (x3,遊戲暫停) | ||
5. **結束頁面、勝利頁面** (顯示分數) | ||
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![picture 3](https://i.imgur.com/OPLhj5W.png) | ||
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https://play.unity.com/mg/other/webgl-builds- 108163 | ||
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