This code goes with a series of tutorials I am wrting on my blog FenchurchTech.com. My goal with these tutorials is to build a breakout-style block breaker game. I selected LibGdx as my game framework for two reasons. First, at least for me it more accessible than Unity. Secondly, deploying the final game was easier than using a framework like PyGame. Being able to generate mobile and desktop versions of a game off a single set of core files was big for me. com.
Looking for a branch to match up with a specific tutorial? Here is a list of how they match up.
- Main - The complete game or the latest copy so far if the tutorials are not finished
- Tutorial 3 - This is the game state after the completion of Using ShapeRenderer to Draw Shapes with LibGDX and Putting Shapes in Motion
- Tutorial 5 - This is the game state after the completion of Using LibGdx Camera and Viewport to Allow for Resizing