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#Ultima: Exodus Editor ####A comprehensive editor for the NES version of Ultima III: Exodus.

###Included modules:

  • Map Editor

    • Continent / Town editor
      • NPC editor
    • Dungeon editor
    • Battlefield editor
  • Text Editor

    • NPC Dialogue editor
    • Interface text editor
    • NPC name editor (only for Remastered ROM)
    • Enemy name editor
    • Menu / Intro text editor
    • Character mapping editor
  • Music / Sound Effect editor

    • Instrument editor
    • Track editor
  • SFX editor

  • Palette Editor

  • Enemy Encounter Editor

  • Screen / Cutscene Editor

  • Other / Misc Editor Modules

    • Command editor
    • Player race editor
    • Player class editor
    • Weapon / armour editor
    • Magic editor
    • Item editor
    • CHR tile editor
    • Pre-made party editor (Remastered ROM only)
    • Special ability editor (Remastered ROM only)
    • Special dialogue editor (e.g. vendors, Lord British, etc.)
    • Game credits editor (opening and end credits)
    • Game ending editor

###To do / stretch goals:

  • Music tracker:
    • Import/export music from/to FamiTracker
  • Add an options for an alternative weapon / armour system
  • Major refactoring in most modules
  • Some extra features that would be nice to have:
    • Full-featured integrated tile editor, to make external tools entirely optional
    • An embedded assembler / code editor with basic syntax highlighting, for advanced hacking

###Requirements:

  • Python (3.8)
  • Pillow (7.2.0)
  • pyo (1.0.3)
  • AppJar (0.94, a slightly altered version is included with this project)
  • TCL 8.6
  • TK 8.6
  • Dataclasses

###Disclaimer: This project was in big part an occasion for me to learn Python. You may notice my coding style changed as I learnt more techniques, and while I often do go back and improve older code, a full restructuring will have to happen at some point.

Hopefully you will still find it fun and useful ☻

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Multi-platform editor for Ultima: Exodus (NES)

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