#Ultima: Exodus Editor ####A comprehensive editor for the NES version of Ultima III: Exodus.
###Included modules:
-
Map Editor
- Continent / Town editor
- NPC editor
- Dungeon editor
- Battlefield editor
- Continent / Town editor
-
Text Editor
- NPC Dialogue editor
- Interface text editor
- NPC name editor (only for Remastered ROM)
- Enemy name editor
- Menu / Intro text editor
- Character mapping editor
-
Music / Sound Effect editor
- Instrument editor
- Track editor
-
SFX editor
-
Palette Editor
-
Enemy Encounter Editor
-
Screen / Cutscene Editor
-
Other / Misc Editor Modules
- Command editor
- Player race editor
- Player class editor
- Weapon / armour editor
- Magic editor
- Item editor
- CHR tile editor
- Pre-made party editor (Remastered ROM only)
- Special ability editor (Remastered ROM only)
- Special dialogue editor (e.g. vendors, Lord British, etc.)
- Game credits editor (opening and end credits)
- Game ending editor
###To do / stretch goals:
- Music tracker:
- Import/export music from/to FamiTracker
- Add an options for an alternative weapon / armour system
- Major refactoring in most modules
- Some extra features that would be nice to have:
- Full-featured integrated tile editor, to make external tools entirely optional
- An embedded assembler / code editor with basic syntax highlighting, for advanced hacking
###Requirements:
- Python (3.8)
- Pillow (7.2.0)
- pyo (1.0.3)
- AppJar (0.94, a slightly altered version is included with this project)
- TCL 8.6
- TK 8.6
- Dataclasses
###Disclaimer: This project was in big part an occasion for me to learn Python. You may notice my coding style changed as I learnt more techniques, and while I often do go back and improve older code, a full restructuring will have to happen at some point.
Hopefully you will still find it fun and useful ☻