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v0.0.38

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@FrobozzWaxwing FrobozzWaxwing released this 27 Mar 23:37

Version 0.0.38 of SweepWeave is now available.

I plan to release a public beta version of SweepWeave within the next two weeks. This latest version is a release candidate.

Here's a change log:

  • Changed interpreter to use customized popup dialog in place of window confirm calls.
  • Fixed a bug wherein characters were not being saved and reloaded properly when saving a game.
  • Fixed a bug wherein saving a game when "the end" screen had been reached, then reloading, was loading the most recent encounter instead of the end. Both issues should now be solved.
  • Implemented greatly improved interface for drag-and-drop lists that have built in context menus. The lists for options, reactions, and effects now all use this interface. Different context menus are shown depending on whether the author right-clicked on an item or in the empty space of the list.
  • Added edit button to playscreen so that an encounter reached during playtesting can be loaded more quickly and easily.
  • Set compiler to remove console.log calls from interpreter when exporting storyworld in release mode. Exporting in debug mode will leave them in.
  • Added new option to help menu to let authors check for updates to SweepWeave.
  • Changed default relationship model to use depth 1 properties for pTraits.
  • Disabled IFID reset option. (I had intended to disable this before the previous version, but forgot.)
  • Changed how spool list is saved, such that order of spools is saved while maintaining ability to merge json files together.
  • Changed overview table to alternate between two different colors each row.
  • Removed saved game journal entry feature in interpreter.
  • Removed some unused code from interpreter and editor.
  • Updated gui theming for popup windows.
  • Popup windows in editor will now be centered upon popup.