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@Frozen-Projects

Frozen-Projects

RULE 1:

You can use my public plugins with your commercial, no-commercial and in-house projects without GPL-ish restrictions but you can't resell them with any means on any marketplace but you can merely share them as free with credits.

RULE 2:

There is and will no support for older engine versions. All plugins will be updated after one month of new engine release. If you need to use our plugins with older engines,

  • create new blank plugin with exactly same name,
  • copy source folder.
  • If there is no engine api change, it will work. If there is one, you have to fix them. Generally, Epic changes getters & setters and Visual Studio logs are enough to fix them.

Pinned Loading

  1. MeshOperations MeshOperations Public

    UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

    C++ 34 4

  2. WindowSystem WindowSystem Public

    UE5 external window creation system with runtime file drag drop support.

    C++ 13 1

  3. ExtendedVars ExtendedVars Public

    UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

    C++ 11 3

  4. FF_PugiXml FF_PugiXml Public

    Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

    C++ 10 1

  5. FF_History FF_History Public

    Blueprint exposed C++ function libraries for native SQLite and RemoteDatabase plugins. RemoteDatabase functions did not finish. Also look at issue before using it !

    C++ 8 3

  6. FF_RealSense FF_RealSense Public

    Unreal Engine 5 Realsense Android and Windows Plugin

    Java 6 2

Repositories

Showing 10 of 21 repositories
  • GizmoSystem Public
    Frozen-Projects/GizmoSystem’s past year of commit activity
    C++ 1 2 0 0 Updated Mar 5, 2025
  • .github Public
    Frozen-Projects/.github’s past year of commit activity
    0 0 0 0 Updated Mar 3, 2025
  • MeshOperations Public

    UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

    Frozen-Projects/MeshOperations’s past year of commit activity
    C++ 34 4 0 0 Updated Feb 17, 2025
  • ExtendedVars Public

    UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

    Frozen-Projects/ExtendedVars’s past year of commit activity
    C++ 11 3 0 0 Updated Feb 12, 2025
  • FF_MQTT_Sync Public

    Eclipse paho based Sync MQTT client (subscriber and publisher) plugin for Unreal Engine 5

    Frozen-Projects/FF_MQTT_Sync’s past year of commit activity
    C 2 0 0 0 Updated Jan 6, 2025
  • open62541 Public Forked from open62541/open62541

    Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0

    Frozen-Projects/open62541’s past year of commit activity
    C 0 MPL-2.0 1,292 0 0 Updated Dec 17, 2024
  • WindowSystem Public

    UE5 external window creation system with runtime file drag drop support.

    Frozen-Projects/WindowSystem’s past year of commit activity
    C++ 13 1 0 0 Updated Dec 16, 2024
  • FF_History Public

    Blueprint exposed C++ function libraries for native SQLite and RemoteDatabase plugins. RemoteDatabase functions did not finish. Also look at issue before using it !

    Frozen-Projects/FF_History’s past year of commit activity
    C++ 8 3 1 (1 issue needs help) 0 Updated Dec 9, 2024
  • FF_Brotli Public
    Frozen-Projects/FF_Brotli’s past year of commit activity
    C 0 0 0 0 Updated Dec 1, 2024
  • WinInputs Public

    UE5 Runtime plugin to allow capture screens and windows while controlling them.

    Frozen-Projects/WinInputs’s past year of commit activity
    C++ 1 0 0 0 Updated Dec 1, 2024

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