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Flyby sound improvements #28
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I wonder if the player velocity is being used too strongly |
Not really- |
Thinking about it now, maybe we just have to divide the vertical velocity and use slightly more sensitive calculation and it would work |
Id prefer if you work on it now if you have the time because it’ll probably be like five or six hours for me until I can do anything |
Honestly we need some sort of debug renderer for this that can show us each vector being used and how long it is |
Maybe Ludo? |
man i just got online ☠️ |
mojang |
Wdym online |
Also I have to take a shower rn |
@Treetrain1 im so confused |
@Treetrain1 @MerpisMe FLYBYS ARE WORKINGGGGGG |
can they clean my glasses |
huh- |
nothing i'm just wondering if they can |
did you try microwaving them |
yea |
fuck youuuuu
/jellyfish
why |
54321 |
gay communication at its finest |
what the fuck does 54321 mean |
it's the amount of time you have left until the ballistic missiles i sent to your house land run |
well i hope thats soon |
54321 years |
god damnit |
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Love the changes
glad they actually work now
this ready to merge?
Id like if you could see if there’s anything you can tweak, but if you can’t come up with anything just go ahead and merge |
honestly ive had it work almost flawlessly |
oh LMAO it didn’t think my new implementation would be considered “almost flawless” thank you sidjdkdk |
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