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Fix broken link to scripted classes chapter
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EliteMasterEric committed Sep 20, 2024
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2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-01-scripted-songs.md
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# Creating a Friday Night Funkin' Mod - Scripted Songs

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Song, and giving examples of the kind of custom behavior which can be implemented with this functionality.

Start by creating a scripted class file with the `.hxc` extension (in the `mods/mymod/scripts/songs` if you want to keep things organized).
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2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-02-video-cutscenes.md
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# Creating a Friday Night Funkin' Mod - Video Cutscenes

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will specifically walk through using scripted Songs to implement a Video Cutscene into a mod.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-03-ingame-cutscenes.md
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# Creating a Friday Night Funkin' Mod - Ingame Cutscenes

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will specifically walk through using scripted Songs to implement an Ingame Cutscene into a mod.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-04-dialogue-cutscenes.md
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# Creating a Friday Night Funkin' Mod - Dialogue Cutscenes

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will specifically walk through using scripted Songs to implement Dialogue Cutscenes into a mod, like those seen in Week 6.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-05-scripted-characters.md
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# Creating a Friday Night Funkin' Mod - Scripted Characters

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Character, and giving examples of the kind of custom behavior which can be implemented with this functionality.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-06-scripted-stages.md
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# Creating a Friday Night Funkin' Mod - Scripted Stages

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Stage, and giving examples of the kind of custom behavior which can be implemented with this functionality.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-07-scripted-story-levels.md
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# Creating a Friday Night Funkin' Mod - Scripted Story Levels

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Story Mode Level, and giving examples of the kind of custom behavior which can be implemented with this functionality.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-08-custom-note-kinds.md
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# Creating a Friday Night Funkin' Mod - Scripted Note Kinds

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Note Kind, and giving examples of the kind of custom behavior which can be implemented with this functionality.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-09-custom-song-events.md
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# Creating a Friday Night Funkin' Mod - Scripted Song Events

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Song Event, and giving examples of the kind of custom behavior which can be implemented with this functionality.
2 changes: 0 additions & 2 deletions src/21-scripted-classes/21-10-scripted-playable-characters.md
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# Creating a Friday Night Funkin' Mod - Scripted Playable Characters

This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.

This chapter will walk you through the process of adding a script to a Playable Character, and giving examples of the kind of custom behavior which can be implemented with this functionality.
3 changes: 2 additions & 1 deletion src/SUMMARY.md
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- [Using HScript](20-using-hscript/20-00-using-hscript.md)
- [What is HScript?](20-using-hscript/20-01-what-is-hscript.md)
- [Scripted Classes](20-using-hscript/20-02-scripted-classes.md)
- [Scripted Classes](20-using-hscript/21-00-scripted-classes.md)
- [Scripted Songs](20-using-hscript/21-01-scripted-songs.md)

# HScript (Advanced)

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