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Fix broken link to scripted classes chapter
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# Creating a Friday Night Funkin' Mod - Video Cutscenes | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will specifically walk through using scripted Songs to implement a Video Cutscene into a mod. |
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# Creating a Friday Night Funkin' Mod - Ingame Cutscenes | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will specifically walk through using scripted Songs to implement an Ingame Cutscene into a mod. |
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# Creating a Friday Night Funkin' Mod - Dialogue Cutscenes | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will specifically walk through using scripted Songs to implement Dialogue Cutscenes into a mod, like those seen in Week 6. |
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# Creating a Friday Night Funkin' Mod - Scripted Characters | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Character, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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# Creating a Friday Night Funkin' Mod - Scripted Stages | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Stage, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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# Creating a Friday Night Funkin' Mod - Scripted Story Levels | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Story Mode Level, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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# Creating a Friday Night Funkin' Mod - Scripted Note Kinds | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Note Kind, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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# Creating a Friday Night Funkin' Mod - Scripted Song Events | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Song Event, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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src/21-scripted-classes/21-10-scripted-playable-characters.md
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# Creating a Friday Night Funkin' Mod - Scripted Playable Characters | ||
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This guide will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the `mods` folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods. | ||
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This chapter will walk you through the process of adding a script to a Playable Character, and giving examples of the kind of custom behavior which can be implemented with this functionality. |
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