Releases: G4MET/Minecraft-Bedrock-Versions
1.21.30.3
In this week’s changelog, villagers can finally sleep soundly, foxes are getting a parity change, and we’ve got bundles of information about – bundles, which are now available as an experimental feature for all Bedrock players! Villagers will no longer make idle sounds when sleeping (they’re asleep, after all!) and adorable foxes across the Overworld will be waking up with the same amount of health (10!) as their Java counterparts. If that wasn’t enough we’ve also implemented some bug fixes, made parity changes, and more.
Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.
Experimental Features
Bundles
A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.
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Bundles are an experimental feature - to use them, you must turn on the Bundle experiment when creating a new world
- Please note: Bundles are still being polished in the Preview and Betas with bug fixes and tweaks, so you might spot some slight differences in this experimental version!
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A Bundle is an item that can pack different items together into the same stack
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A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
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You can insert items into a Bundle directly in the inventory
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Bundles have a tooltip that shows the items inside
- The tooltip fits 3 rows and can always show at least 8 item types
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You can select any of the visible items to pull out of the Bundle
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
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When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
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When holding a Bundle in hand, you can empty it onto the ground
- In the latest Beta & Preview version, when a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once
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The Bundle is crafted with one String above one Leather
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Bundle recipe is now unlocked by obtaining Leather or String
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Known Issues:
- When moving items on touch devices, the wrong item icon may appear briefly
- Bundles put in Decorated Pots, given to an Allay, or moved through Hoppers and Droppers may lose their contents
Features and Bug Fixes
Blocks
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Vertically retracting waterlogged blocks with a Piston no longer creates "ghost water" on the client (MCPE-144222)
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"purpur_block" block is now split into unique instances "purpur_block", and "purpur_pillar"; the previously unused chiseled and smooth purpur blocks were renamed to "deprecated_purpur_block_1" and "deprecated_purpur_block_2" for backwards compatibility, but are hidden from creative inventory and commands
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"structure_void" has had its block state removed and "air" variants will be converted to the base block
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Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks
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All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees will now recognize these blocks as suitable landing positions
- Parrots will now prefer these blocks as landing spots
- Previously, these behaviors applied to only a subset of these blocks
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Kelp can no longer be placed on any type of Fence, instead of just a subset of them
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Seagrass can no longer be placed on any type of Fence, instead of just a subset of them
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Turtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them
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"cobblestone_wall" block is now split into unique instances "cobblestone_wall", "mossy_cobblestone_wall", "granite_wall", "diorite_wall", "andesite_wall", "sandstone_wall", "brick_wall", "stone_brick_wall", "mossy_stone_brick_wall", "nether_brick_wall", "end_stone_brick_wall", "prismarine_wall", "red_sandstone_wall" and "red_nether_brick_wall"
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"granite_wall", "diorite_wall", "andesite_wall", "stone_brick_wall", "mossy_stone_brick_wall" and "prismarine_wall" now have a destruction time of 1.5
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"sandstone_wall" and "red_sandstone_wall" now have a destruction time of 0.8
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"end_stone_brick_wall" now has a destruction time of 3.0
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"sponge" block is now split into unique instances: "sponge" and "wet_sponge"
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Colored Torch block instances, "colored_torch_rg" and "colored_torch_bp", are now split into unique instances "colored_torch_red", "colored_torch_green", "colored_torch_blue", and "colored_torch_purple"
Crafting
- When crafting a Firework, adding or removing items from the grid will update the output item appropriately (MCPE-183455)
Full Keyboard Gameplay
- Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
Gameplay
- Now Ominous bottle with lower level can still apply Bad Omen effect of lower level, if player had one active before
- Boats will no longer disappear while sliding on Ice (MCPE-180432)
- Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved (MCPE-183508)
- Dismounting a vehicle no longer puts the player inside the ground on some platforms (MCPE-184363) (MCPE-182448)
- Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block (MCPE-178305)
- Added a new death message for when players are defeated by a Mace smash attack
- Fixed an issue where End Gateway Portal would teleport some players near their End Portal (MCPE-66061)
- The '/camera set' command will now run in the correct order when an existing camera interpolation is running (MCPE-183986)
General
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window
- Adding input glyph support in the name tags displayed over the entities
Graphical
- Fixed an issue where Banners were rendered before other transparent objects regardless of their positions (MCPE-130262)
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose
How to Play
- Added line break ability for How to Play topic labels instead of having it add "..." when the line gets too long
Items
- Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle (MCPE-182508)
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name
- They instead specify that they are a Smithing Template through a subtitle in the hover text
- Unique item textures have been given to each Banner Pattern item to better distinguish between each other
- Illager Banner has been renamed to Ominous Banner to match Java Edition
- Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944)
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta
Mobs
- Fixed custom entity's name not appearing correctly in death messages (MCPE-158447)
- The Breeze no longer has a minimum distance required to attack a target (MCPE-183011)
- Parrot can now imitate Endermite
- Parrots now imitate Drowned (MCPE-46302)
Multiplayer
- Fixed an issue where the invite screen in-game would not show the correct substatus
PlayStation®VR
- Our ability to support PlayStation®VR has come to an end, and will no longer be supported in updates after March of 2025. After you receive the final update, you will still receive updates on your PlayStation® and be able to play without PlayStation®VR. From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available. You will no longer be able to use your PlayStation®VR with Minecraft as it will no longer be supported in the latest updates.
Rarity
- Various items and blocks have had their assigned rarities changed (MCPE-182414)
- Once these rarity changes come to Java Edition in a future snapshot, all item and block rarities will be in parity across both platforms
- Rarity is a set of categories which determine the color used to display the name of an item or block
- It has no gameplay impact, but is used to signal how difficult something is to obtain
- By default, unless specified otherwise, all items and blocks have a rarity of Commo...
1.21.20.3
A new update has been released with a variety of quality-of-life improvements and fixes to the Minecraft experience! Read below for a full list of the changes included.
Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.
Fixes and Changes:
Performance / Stability:
- Fixed a number of bugs related to downloading content getting stuck, including errors related to: "Downloads all stuck at 0%" and broken content updates (MCPE-177684)
- Fixed item and block corruption when converting worlds from legacy Console Edition
- Fixed an issue on Amazon devices where game would occasionally crash when joining a world
General
- Fixed an issue so that Marketplace content is properly imported before creating or starting a world
- Legacy worlds no longer have chunks at the edge of the world that don't render
Gameplay
- Fixed a bug that caused the environment within a chunk to noticeably change when thousands of blocks away from spawn (REALMS-11625)
- The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences
- Trial Chambers now generate far less frequently in the Deep Dark biome
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed
- Players will no longer receive damage when in the world load or dimension transfer loading screen (MCPE-42310)
- Players no longer momentarily go into a crawl for a single tick when moving towards a Bed with a 1.5 unit gap above it (MCPE-178370, MCPE-180810)
- Area Effect Clouds no longer shrink when entered by entities immune to the effect
Mobs
- The Bogged's underwater melee attack no longer applies a Slowness effect to the victim (MCPE-178884)
- Bogged no longer levitates when riding a Boat, Raft, or Minecart (MCPE-178876)
- Parrots now correctly imitate the Bogged when nearby
- Witches now always drop 4-8 Redstone Dust on death
- This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust
- Fixed mob animations not playing when mobs were unloaded in split screen
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking
- Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (i.e. Removing and re-applying an Add-On)
- Drowned now spawn individually in rivers instead of in groups of two
- Drowned now spawn in aquifers in dripstone caves (MCPE-144066)
- Wolves, Bears, and Pandas will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing
- Pufferfish now gives Nausea I effect instead of Nausea II when consumed (MCPE-98458)
- Zoglins now play angry sounds when chasing the player or mobs (MCPE-95523)
- Bees now start taking drowning damage after one second when underwater (MCPE-114688)
- Mounts and vehicles are no longer given a slight velocity during a dismount
Blocks
- Fixed a bug that caused Crafter to be audible from more than five blocks distance
- Fixed some Trial Spawner texture inconsistencies (MCPE-181455)
- Slabs and Stairs should no longer randomly start placing on the bottom when continuously building (MCPE-54855)
- Particles generated when breaking Leaves will now match the color of the destroyed leaves (MCPE-179726)
- Mirrored the back side of Skull, Guster, and Flow Banner textures (MCPE-179894)
- Fixed an issue with the Quartz Slab's texture (MCPE-182604)
- Restored the back-side texture of the Sunflower to be leafy green (MCPE-181275)
- Doors of different materials will now be able to form a double door
- The Heavy Core Block is now properly scaled in the inventory (MCPE-179656)
- The Heavy Core Block is now positioned correctly in Item Frames (MCPE-181155)
- The Bell Block no longer rings twice when hit with a Wind Charge Projectile
- The Scaffolding block no longer flickers when moving at far distances (MCPE-120910)
- Copper Doors now follow the intended design of only dropping when mined with a Stone Pickaxe or better
- Doors no longer drop when top block is mined in Creative mode
- Smooth Quartz Slab’s texture is back to normal (MCPE-182104)
- Crafting with Oxidized Cut Copper in Stonecutter now yields two slabs instead of one (MCPE-136077)
- Crafting Quartz Bricks from Blocks of Quartz now yield 4 Quartz Bricks instead of 1 (MCPE-69281)
- Naturally spawned Mushroom stems no longer drop Mushrooms when mined (MCPE-71123)
- The chance of dropping Mushrooms (max of 2) from Brown and Red Mushroom Block was increased to match Java Edition, from 10% per Mushroom to 11.11%
- A damaged Anvil block may now spawn in Trail Ruins, as it would in Java Edition
- Trapdoors and Fence Gates no longer push players or mobs when activated by Redstone
- Fixed double-plant blocks breaking in worlds of older versions (MCPE-183072)
Wind Charge
- The Wind Charge Projectile can now be summoned via the /summon command (MCPE-178937)
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time
- Wind Charges thrown by players no longer have a chance of dealing more than 1 damage per hit
- The Wind Charge model now correctly renders within its bounding box
- Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition
- The Wind Charge Projectile shot by the Breeze no longer toggles blocks when Mob Griefing is disabled in Settings (MCPE-181211)
- Mounted entities are no longer immune to Wind Charge projectile damage
- Wind charges now work the same on all terrain
- Crouching no longer affects wind charge knockback / jump amount
- Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5
- Latency related fall damage when using a Wind Charge will occur less often
- The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player
Items
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
- Breeze Rods now render correctly in third-person view (MCPE-179661)
- The Mace no longer breaks Cobwebs and Bamboo as fast as Swords and other sharp items (MCPE-179754)
- The Fishing Rod hook no longer sticks to actors that have the Projectile Reflection component (MCPE-180337)
- The Mace's Smash Attack no longer knocks back Mobs that have been tamed by the Player wielding the Mace (MCPE-180962)
- Attacking an entity with a Mace enchanted with the Wind Burst enchantment no longer negates fall damage (MCPE-181496)
- Locator Maps will now only render head and head attachments (MCPE-61891)
- Leads now attach to the front of Boats, instead of to their center (MCPE-182145)
- Fixed flickering item icon when quick moving a stack to non-empty stacks
- Added rarity coloring in the tooltips of Creeper Charge, Skull Charge, Thing, Snout, Flow, and Guster Banner Patterns
- The rarity color of Trident, Mace, and Heavy Core have been changed to the Epic color (magenta)
- Banners are once again obtainable via the recipe book (MCPE-179650)
- Fixed Wolf Armor breaking not emitting enough Scute particles (MCPE-179664)
- Fixed Torch item icon being temporarily misplaced when transferring it between the inventory and the hotbar when quick-moved (MCPE-180913)
- Fixed an issue where structure icons or other Map decorations were not visible at Map edges...