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  • UC Berkeley
  • Berkeley, California

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  1. Unity-Procedural-Landscapes Public

    This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From ther…

    C# 7 2

  2. Realtime-2D-Fluid-Simulation Public

    This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by inc…

    C# 2

  3. rdaruwala/Card-Game-Suite Public

    Final project for the summer 2015 Mobile Makers iOS development class through Northwestern.

    Swift 1

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April 2025

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