Update how to share a pack or a game template#289
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…lopApp/GDevelop-documentation into update-how-to-share-a-pack
D8H
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May 16, 2025
| Before integrating your art into a pack, you'll need to think its fundamental elements, such as a thumbnail, the title, a description, and other key details. Let's explore each of these components that determine an asset pack. | ||
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| A pack with an attractive thumbnail makes it more visible, contrasted colors can be used. The thumbnail should reflect the pack's. Thumbnails that put assets in context should be preferred to grids of assets. | ||
| ## Determine your asset pack |
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Finding out all the required stuffs to make a pack.
Get your Pack Ready sound better ?
docs/gdevelop5/community/contribute-to-the-assets-store/index.md
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Bouh
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May 16, 2025
Bouh
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May 16, 2025
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Bouh
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Co-authored-by: HelperWesley <72082749+HelperWesley@users.noreply.github.com>
LuniMoon
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May 16, 2025
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First revision after battling with GitHub hehe.
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| - Building 5 | ||
| - Player |
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I think explaining why they need to avoid these terms would help.
It took me some minutes to understand why "Building 5" is not a good idea.
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Co-authored-by: HelperWesley <72082749+HelperWesley@users.noreply.github.com> Co-authored-by: LuniMoon <103995399+LuniMoon@users.noreply.github.com>
Bouh
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Co-authored-by: HelperWesley <72082749+HelperWesley@users.noreply.github.com>
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The idea is to make it easy for the end user to share a game template or asset pack, whether paid or free.
TODO:
Things to fix later: