Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
8 changes: 7 additions & 1 deletion docs/gdevelop5/publishing/publish-to-steam/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,12 @@ You then configure a "Build" that is using the "depots". You can use the web int

![](./builds-upload-web.png)

After uploading, scroll down and click on "Commit", select the correct branch, and make the build live.
Finally, press "Publish" to make the build available for users.

The build page should look like this:
![](./builds-upload-commit-done.png)

### Issue when uploading a macOS build: how to properly upload your macOS game

There is an issue making the macOS application not working after uploading the macOS zip file (this is because [the Steam web uploader breaks the symlinks](https://github.com/electron-userland/electron-builder/issues/5767#issuecomment-813920169)). This results in a **broken app**:
Expand All @@ -47,7 +53,7 @@ To solve this, you must always use the **steamcmd** command line tool to upload

- Start by extracting the macOS zip file somewhere. Use Linux or macOS `unzip` command line tool. **Windows won't work** as it will break the "symlinks" when extracting the zip file. Extract the files in a folder called `mac`. You should have a single folder, "Your Game.app" inside this `mac` folder.

!!! danger
!!! danger

Windows, and some archiver softwares on Linux, will break the "symlinks" when extracting the zip file - making it impossible to run the app. Use `unzip` on macOS or Linux.

Expand Down