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You can visualize all Recovery Bases in the mapvew, so its easier to aim for one. (even the new Recovery-Only ones)
The both dishes for of the lv1 tracking station are now animated
BugFixes
Put the sound cube collider into a different layer, so it doesn't interfere with KSP 1.4.X anymore.
For Modders
New Feature: static objects can be savegame persistent. (only in the game they are spawned, and saved in the persistance .sfs
New Feature: a "reduced feature set" statics editor, which can be called through a API call.
New Feature: Some API Calls for adding and removing Statics, which a saved in the persistance sfs
New Feature: StaticModels can be hidden from the normal editor with isHidden = true in the model .cfg
New Feature: New Facility type: RecoveryBase: Make a static a base for vessel recovery. No launchSite needed (think of a SpaceX Barge, you land there, you get 100% return)
BugFix: AdracedTexture: Material replacement now works correctly on multiple transforms.
Added two water-surface statics. one round, one square. (FBX included)
internal
All statics have now a unique ID, that is used when saving and loading persistance information. This speeds up level KK related scene loading times by 50%