Releases: GER-Space/Kerbal-Konstructs
Releases · GER-Space/Kerbal-Konstructs
1.4.5.64
changes
- API for building spanwed event
- BugFix: Make Kerbals on EVA Float
- BugFix: less crashes on missing .mu ending of 3d model definitions.
- use lat and lng for GroupCenters instead of a reference vector. this should fix some issues with rescaling.
- added a switch to launchsites to toggle the behavior where a vessel ls placed on launch (on the topmost collider (default KSP) or at the spawnpoint)
- added two new community textures by damonvv
1.4.5.59
Changes
for Players
- fixed AnimateOnSunrise static module. (switches day/night cycle)
for Modders
- Added new community textures by Damon
- added texture tileing option in the Advanced Texture StaticModule
- made impact resistence configurable ind model config
- fix a spelling error in the model variant config
- added a button in the editor that exports all bases (sorted by group) as .tar files into the KerbalKonstructs\ExportedInstances folder (use winrar or 7-zip) this makes sharing of your own creations a lot easier.
1.4.5.56
1.4.5.54
1.4.5.53: Make Squad animalies reappear
- editor: make the Squad anomalies visible again
1.4.5.52
1.4.5.51
Changes
- The LaunchSites in the KSP LaunchSite selector are now sorted: 1. KSC 2. Alphabetical order of all KK Launch sites 3. M.H. Launch sites. (the second part is now what is getting sorted. the overall order is nothing I can change.
- Renaming a launch site in the KK-editor will no longer produce exceptions in other parts of the mod and will propagate properly into the game.
- fixed an exception when a launchsite is no longer existing withing a saved game.
1.4.5.50
Changes
- Remove orphaned RemoteTech GroundStations when RT support is enabled. This was only be a problem, when you edit GroundStation within a savegame.
- added 7 Builtin GroupCenters, that are hard linked to POI in Kerbin. KSC, KSC2, Island Airfield, Pyramids, Desert LS, Woomerang LS.
- Fixed the GrassColor editor.
- Fixed a problem with the AnimateOnSunRise module (Buildings should turn off the lights more reliable)
- more verbose error messages in the AnimateOnSunRise module. This sould help modders with setting up thier buildings