Releases: GER-Space/Kerbal-Konstructs
Releases · GER-Space/Kerbal-Konstructs
1.4.5.0
Changes:
- Stock Squad buildings now have lower energy bills. (they turn off thier lights during the day)
- KK building now behave in the SC view and you can no longer click through active GUI windows
- Added SurfaceWater support for statics
- added support for material switching (in the AdvancedTexture Static Module)
- the launchsite selector no longer crashes if you deleted the config of the last used launchsite.
- Fixes a spelling error in the DishAnimate module (some old configs might break, please update your configs. Its now RotationTransform and not RotationTrasform (missing "n")
- Fixes a Bug in the PQS Editor. Now the NewInstances Directory is created when savong a PQSMod
- Made the MobileLaunchPad and Desert Airfield usable as LaunchSites
- Added the Desert Airfield Statics into the Statics Database as seperate objects
BugFix 3 for KSP1.4.3
Changes:
- fix wreck spawning on stock buildings
- less explosing vessels with the PQS editor
- Set warp to next morning a bit later on Kopernikus planets
Maintanance Update for KSP 1.3.1 & 1.2.2
This is the release as from 03.May 2018 for KSP 1.3.1
Changes:
- Added LaunchPad Smoke effects
- Warp to next morning is nor a bit later on Kopernikus planets
- Added KSC2 support
- fix: KSC building wrecks are now back again
- removed statics for Kerbin-Side rematered
- fix sound support for animations
BugFix 2 for KSP1.4.3
This is a bugFix release for KSP 1.4.3:
- MH: Fixed crash when gpoing back to the mainmenue
- Career: Fixed a crash on the vessel recovery dialog
- MH: Career: Opened bases now stay open
- MH: The default launch button are now correctly set and update correctly for sites
1.4.3 BugFix 1
' Fix .dds texture handling for the advances Texture Module.
KSP 1.4 support
Last Update: 29.4.2018
Support for KSP 1.4.X
- Added LaunchPad-Smoke support
- Added support for the Stock-Expansion LaunchSite selector
- Fixed a bug that prevended a crash during load, when slower computers are used and many mods are installed
- Vessel spawned on waterlaunchsites are no longer spawned under water
- KSC2 LaunchSite is usable without any mods (in Career games you have to find it first and open it when you are landed near to it)
- To make KK more compatible with KSC changing mods, it will no longer ship the assets from Alpha-Ash. These will be moved into Kerbin-Side
- Errors when saving models should no longer crash KK
Maintainance Release
- Added sound support for AnimanteOnclick
- AninimteOnClick supports now muliple collider objects with the same name.
- BugFix: Warp to next morning button is working correctly with Custom Planet packs using kopernikus.
- the KSC2 is a builtin base: On career games it is hidden, so you have to get near first and open it up for one credit. No Kerbin-Side needed.
- Added smoke effects for Launchpads
- the Assets and RoundRidge Base from AlphaAsh are moved to into the Kerbin-Side releae
BugFix for KSP1.3.1
- Fixed bug #80. The LaunchSite editor was crasjing when creating new launchsites
- Fixed nullpointer exception in AutoKouse Module
- Rocket LaunchSites less prone to kill everything.
Away with the KSC
For players
- BugFix: The last LaunchSite used should not be resetted all the time
- BugFix: KCT is annoying: repairing it made some bugs visible in the code.
- BugFix: Default LaunchSies are now set correctly
- NGS should now work correctly
- The SpaceCenter view will now show the last LaunchSite used. (you can switch this off in the configs)
- Most facilities will bring you to the correspondig SC facility scenses when clicked from the SpaceCenter overview.
- You can have the Keribin-Side and Stock CommNet GroundStations at the same time (config switch in the settings) You don't need to restart KSP to change that behavior
- Landing Guides reworkd to be more useful and less annoying
For modders
- LaunchSites are now fully usable after placing them. No need to restart KSP to test them.
- reworked the AutoKourse Static Module. The digit meshes are freely configuable and you can adjust the heading offset.
- Added a PAPI StaticModule (for Eskandare)
- KK will redeploy all statics after a GameDatabase reload. (this will Reset your Facilities, so handle with care)
- Added a DishAnimate Static Module for easy animation of antennas. (They are controlled by the same module as the stock antennas)
- LaunchSite editor: You can define the initial angle of the SpaceCenter camera (clockwise from the LaunchSite forward vector)
- BugFix:The Category Search is now woking again in the models overview
- the AdvancedTexture Modules allows multiple meshes in a comma seperated list
- the AdvancedTexture caches the builtin textures for faster loading.
- AdvancedTexture Module: Addes a BuiltinIndex = , so you can refer to diffrent textures with the same name.
Internal
- changed internal LaunchSite handling. (for easier KSP1.4 migration)
- BugFix: no more errors in the logfile, when placing Squads buildings.
Kerbal Konstructs 1.3.9.6 for KSP 1.2.2
This is the same release of Kerbal Konstricts compiled for KSP 1.2.2