Skip to content

Releases: GER-Space/Kerbal-Konstructs

1.4.5.0

04 May 12:15
Compare
Choose a tag to compare

Changes:

  • Stock Squad buildings now have lower energy bills. (they turn off thier lights during the day)
  • KK building now behave in the SC view and you can no longer click through active GUI windows
  • Added SurfaceWater support for statics
  • added support for material switching (in the AdvancedTexture Static Module)
  • the launchsite selector no longer crashes if you deleted the config of the last used launchsite.
  • Fixes a spelling error in the DishAnimate module (some old configs might break, please update your configs. Its now RotationTransform and not RotationTrasform (missing "n")
  • Fixes a Bug in the PQS Editor. Now the NewInstances Directory is created when savong a PQSMod
  • Made the MobileLaunchPad and Desert Airfield usable as LaunchSites
  • Added the Desert Airfield Statics into the Statics Database as seperate objects

BugFix 3 for KSP1.4.3

03 May 18:17
Compare
Choose a tag to compare

Changes:

  • fix wreck spawning on stock buildings
  • less explosing vessels with the PQS editor
  • Set warp to next morning a bit later on Kopernikus planets

Maintanance Update for KSP 1.3.1 & 1.2.2

03 May 17:58
Compare
Choose a tag to compare

This is the release as from 03.May 2018 for KSP 1.3.1

Changes:

  • Added LaunchPad Smoke effects
  • Warp to next morning is nor a bit later on Kopernikus planets
  • Added KSC2 support
  • fix: KSC building wrecks are now back again
  • removed statics for Kerbin-Side rematered
  • fix sound support for animations

BugFix 2 for KSP1.4.3

01 May 21:07
Compare
Choose a tag to compare

This is a bugFix release for KSP 1.4.3:

  • MH: Fixed crash when gpoing back to the mainmenue
  • Career: Fixed a crash on the vessel recovery dialog
  • MH: Career: Opened bases now stay open
  • MH: The default launch button are now correctly set and update correctly for sites

1.4.3 BugFix 1

29 Apr 17:35
Compare
Choose a tag to compare

' Fix .dds texture handling for the advances Texture Module.

KSP 1.4 support

21 Mar 22:13
Compare
Choose a tag to compare

Last Update: 29.4.2018
Support for KSP 1.4.X

  • Added LaunchPad-Smoke support
  • Added support for the Stock-Expansion LaunchSite selector
  • Fixed a bug that prevended a crash during load, when slower computers are used and many mods are installed
  • Vessel spawned on waterlaunchsites are no longer spawned under water
  • KSC2 LaunchSite is usable without any mods (in Career games you have to find it first and open it when you are landed near to it)
  • To make KK more compatible with KSC changing mods, it will no longer ship the assets from Alpha-Ash. These will be moved into Kerbin-Side
  • Errors when saving models should no longer crash KK

Maintainance Release

23 Apr 16:41
Compare
Choose a tag to compare
  • Added sound support for AnimanteOnclick
  • AninimteOnClick supports now muliple collider objects with the same name.
  • BugFix: Warp to next morning button is working correctly with Custom Planet packs using kopernikus.
  • the KSC2 is a builtin base: On career games it is hidden, so you have to get near first and open it up for one credit. No Kerbin-Side needed.
  • Added smoke effects for Launchpads
  • the Assets and RoundRidge Base from AlphaAsh are moved to into the Kerbin-Side releae

BugFix for KSP1.3.1

20 Mar 20:38
Compare
Choose a tag to compare
  • Fixed bug #80. The LaunchSite editor was crasjing when creating new launchsites
  • Fixed nullpointer exception in AutoKouse Module
  • Rocket LaunchSites less prone to kill everything.

Away with the KSC

10 Mar 08:39
Compare
Choose a tag to compare

For players

  • BugFix: The last LaunchSite used should not be resetted all the time
  • BugFix: KCT is annoying: repairing it made some bugs visible in the code.
  • BugFix: Default LaunchSies are now set correctly
  • NGS should now work correctly
  • The SpaceCenter view will now show the last LaunchSite used. (you can switch this off in the configs)
  • Most facilities will bring you to the correspondig SC facility scenses when clicked from the SpaceCenter overview.
  • You can have the Keribin-Side and Stock CommNet GroundStations at the same time (config switch in the settings) You don't need to restart KSP to change that behavior
  • Landing Guides reworkd to be more useful and less annoying

For modders

  • LaunchSites are now fully usable after placing them. No need to restart KSP to test them.
  • reworked the AutoKourse Static Module. The digit meshes are freely configuable and you can adjust the heading offset.
  • Added a PAPI StaticModule (for Eskandare)
  • KK will redeploy all statics after a GameDatabase reload. (this will Reset your Facilities, so handle with care)
  • Added a DishAnimate Static Module for easy animation of antennas. (They are controlled by the same module as the stock antennas)
  • LaunchSite editor: You can define the initial angle of the SpaceCenter camera (clockwise from the LaunchSite forward vector)
  • BugFix:The Category Search is now woking again in the models overview
  • the AdvancedTexture Modules allows multiple meshes in a comma seperated list
  • the AdvancedTexture caches the builtin textures for faster loading.
  • AdvancedTexture Module: Addes a BuiltinIndex = , so you can refer to diffrent textures with the same name.

Internal

  • changed internal LaunchSite handling. (for easier KSP1.4 migration)
  • BugFix: no more errors in the logfile, when placing Squads buildings.

Kerbal Konstructs 1.3.9.6 for KSP 1.2.2

08 Mar 20:22
Compare
Choose a tag to compare

This is the same release of Kerbal Konstricts compiled for KSP 1.2.2