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feat(render/pass/mesh/material/core/shader): refactor vertexbuffer an…
…d add model class Refactor vertexbuffer and add model class to drive native webgpu
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junwei.gu
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Jun 29, 2023
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/** | ||
* Common utilities | ||
* @module glMatrix | ||
*/ | ||
// Configuration Constants | ||
export var EPSILON = 0.000001; | ||
export var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array; | ||
export var RANDOM = Math.random; | ||
export var ANGLE_ORDER = "zyx"; | ||
/** | ||
* Sets the type of array used when creating new vectors and matrices | ||
* | ||
* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array | ||
*/ | ||
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export function setMatrixArrayType(type) { | ||
ARRAY_TYPE = type; | ||
} | ||
var degree = Math.PI / 180; | ||
/** | ||
* Convert Degree To Radian | ||
* | ||
* @param {Number} a Angle in Degrees | ||
*/ | ||
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export function toRadian(a) { | ||
return a * degree; | ||
} | ||
/** | ||
* Tests whether or not the arguments have approximately the same value, within an absolute | ||
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less | ||
* than or equal to 1.0, and a relative tolerance is used for larger values) | ||
* | ||
* @param {Number} a The first number to test. | ||
* @param {Number} b The second number to test. | ||
* @returns {Boolean} True if the numbers are approximately equal, false otherwise. | ||
*/ | ||
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export function equals(a, b) { | ||
return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b)); | ||
} | ||
if (!Math.hypot) | ||
Math.hypot = function () { | ||
var y = 0, | ||
i = arguments.length; | ||
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while (i--) { | ||
y += arguments[i] * arguments[i]; | ||
} | ||
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return Math.sqrt(y); | ||
}; |
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import * as glMatrix from "./common.js"; | ||
import * as mat2 from "./mat2.js"; | ||
import * as mat2d from "./mat2d.js"; | ||
import * as mat3 from "./mat3.js"; | ||
import * as mat4 from "./mat4.js"; | ||
import * as quat from "./quat.js"; | ||
import * as quat2 from "./quat2.js"; | ||
import * as vec2 from "./vec2.js"; | ||
import * as vec3 from "./vec3.js"; | ||
import * as vec4 from "./vec4.js"; | ||
export { glMatrix, mat2, mat2d, mat3, mat4, quat, quat2, vec2, vec3, vec4 }; |
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