With the demise of skills in 1.18, bladders now drop more often when animals are killed with higher damage weapons. A red steel axe is approximately 2x more effective than your fists.
Animal | Drop Chance |
---|---|
Bovines | 50% |
Moose | 50% |
Bears | 20% |
Equines | 20% |
Sheep | 10% |
Goat | 10% |
Alpaca | 10% |
Deer | 10% |
The flasks break at 100 damage for leather, and 400 for iron. They can be repaired using bladders.
The durability bar is the color of the liquid inside, if any.
- To make the leather flask, you'll need two strings, a bladder, two leather sides, and a knife.
- The capacity of this leather flask is 40% of the OG version, as it was very overpowered.
- The leather sides are knapped out of leather. Please look the recipe up in JEI, as it is different from the old Leather Sac recipe.
- Fluid level in the leather flask is indicated by the apparent size.
- Recipe includes burlap and an unfinished flask which is forged out of an iron sheet.
- The iron flask has quadruple the capacity of the leather flask.
- The iron flask requires burlap to repair.
- Fluid level in the iron flask is shown by a bar in the center of the item.
- Recipe includes silk and an unfinished flask which is forged out of a red steel sheet.
- The red steel flask has the same capacity as the iron flask.
- The red steel flask does not break.
- Fluid level in the red steel flask is shown by a bar in the center of the item.
Known issues:
- Filling flasks consumes the source block
- Flasks filled with all possible fluids do NOT show up in JEI, but do show up in creative tabs
- Iron Flasks can no longer be disabled as a config option, use a datapack instead
This was heavily inspired by Emris' Leather Water Sac 1.7.10 TerraFirmaCraft(TFC) add-on.
The Water Sac Curseforge Page is not by the original author, and has the license completely incorrect. The source for the original mod is on github.
I missed this mod so much for TerraFirmaCraft for 1.12.2+ (TFC:TNG), I needed a replacement.