Skip to content

Commit

Permalink
change buttons for campus tour
Browse files Browse the repository at this point in the history
  • Loading branch information
corinnaj committed Oct 27, 2020
1 parent 670fc9c commit 04583bb
Show file tree
Hide file tree
Showing 3 changed files with 72 additions and 16 deletions.
40 changes: 35 additions & 5 deletions project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -39,24 +39,54 @@ window/stretch/aspect="keep"

shoot_0={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
shoot_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
]
}
shield_red={
shield_red_on={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
]
}
shield_blue_on={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
]
}
shield_red_off={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
shield_blue_off={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
shield_blue={
walk_right_on={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
walk_right_off={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
walk_left_on={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
walk_left_off={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}

[rendering]

Expand Down
30 changes: 22 additions & 8 deletions sheep/sheep.gd
Original file line number Diff line number Diff line change
Expand Up @@ -14,29 +14,44 @@ const TWOSHOT_INTERVAL = 0.1
var timeout_cannons = [0, 0]
var last_projectile

var is_moving_left = false
var is_moving_right = false

func _ready():
$Shield.connect("blocked", self, "emit_signal", ["blocked"])

func process_input():
func _move():
velocity = Vector2()
var left_border = Global.PLAYER_PADDING_HORIZONTAL.x
var right_border = get_viewport_rect().size.x - Global.PLAYER_PADDING_HORIZONTAL.y

if Input.is_action_pressed('ui_right') && position.x < right_border:
if is_moving_right && position.x < right_border:
velocity.x += 1
if Input.is_action_pressed('ui_left') && position.x > left_border:

if is_moving_left && position.x > left_border:
velocity.x -= 1

if (Input.is_action_pressed('ui_right') && position.x >= right_border) || (Input.is_action_pressed('ui_left') && position.x <= left_border):
velocity = velocity.normalized() * speed

if (is_moving_right && position.x >= right_border) || (is_moving_left && position.x <= left_border):
if not $RobotSheepPlayer.playing:
$RobotSheepPlayer.play()

func _input(_event):
if Input.is_action_just_pressed("walk_right_on"):
is_moving_right = true
elif Input.is_action_just_pressed('walk_right_off'):
is_moving_right = false

if Input.is_action_just_pressed('walk_left_on'):
is_moving_left = true
elif Input.is_action_just_pressed('walk_left_off'):
is_moving_left = false

if Input.is_action_just_pressed("shoot_0"):
shoot(0)
if Input.is_action_just_pressed("shoot_1") and not Global.useAutoCrits:
shoot(1)

velocity = velocity.normalized() * speed

func was_shot_recently(cannon_index):
return Global.useAutoCrits or timeout_cannons[cannon_index] >= CANNON_TIMEOUT - TWOSHOT_INTERVAL
Expand Down Expand Up @@ -68,8 +83,7 @@ func shoot(cannon_index):


func _physics_process(delta):
process_input()

_move()
timeout_cannons[0] -= delta
timeout_cannons[1] -= delta

Expand Down
18 changes: 15 additions & 3 deletions sheep/shield.gd
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,9 @@ var colors = [1, 4] if Global.useFourColors else [1, 2.5, 4]
signal shield_changed
signal blocked

var shield_red_on = false
var shield_blue_on = false

func is_blocked(projectile):
var projectile_color = projectile.get_modulate()
var color = get_modulate()
Expand All @@ -24,10 +27,19 @@ func is_blocked(projectile):
func block_registered():
emit_signal("blocked")

func _process(_delta):
func _input(_delta):
if Input.is_action_just_pressed("shield_red_on"):
shield_red_on = true
if Input.is_action_just_pressed("shield_red_off"):
shield_red_on =false
if Input.is_action_just_pressed("shield_blue_on"):
shield_blue_on = true
if Input.is_action_just_pressed("shield_blue_off"):
shield_blue_on = false

if Global.useFourColors:
r_index = 1 if Input.is_action_pressed("shield_red") else 0
b_index = 1 if Input.is_action_pressed("shield_blue") else 0
r_index = 1 if shield_red_on else 0
b_index = 1 if shield_blue_on else 0
$"../..".emit_signal("shield_changed", true, r_index)
$"../..".emit_signal("shield_changed", false, b_index)
else:
Expand Down

0 comments on commit 04583bb

Please sign in to comment.