- Section Assets Pack
- Previous section project, for Magnus Effect
- The limitations of spinning objects in Unity 5.
- Why unstable rotation doesn't evolve.
- How to model unstable rotation in game physics.
- Roughly what is an inertia tensor (I)?
- Unstable intermediate axis
- How Unity Calculates I
- Calculate I for your phone
- Predict it's unstable axis
- How about if two axis are equal?
- Try it with a spinning cylinder.
- Calculate the moment of inertia.
- Render vs. collider mesh influence.
- NOT the same as Intermediate Axis Theorem.
- How to calculate I for compound objects.
- Think of a discus thrower.
- Parallel Axis Theorem - Wikipedia,the free encyclopedia
- A recap of Newton's laws of motion.
- How these relation to rotation.
- Important differences.
- Why we're jumping in the deep end!
- How to use Unity's AddTorque() method.
- How Inertia Tensor affects rotation.
- Comparing the rotation of two objects.
- What a cross product is.
- Why they are so useful.
- Using WolframAlpha to calculate.
- What the Magnus Effect is.
- How we can approximate ball flight with it.
- Using Vector3.Cross in Unity.