| Final Year Project | Design and Development of a Low-Poly Interactive Psychological Horror Game using UE5 and Blender. |
| Project Type | Low-Poly Interactive Psychological Horror |
| Domain | Computer Science and Engineering (Game Development) |
| Developers | U Sastha Ruban, S Saravana Kumar, M Denis Kabilan |
This project focuses on the design and development of a Low-Poly Interactive Psychological Horror Game as a final year undergraduate Computer Science and Engineering project in the Game Development Domain. The objective is to build a complete, single-episode interactive experience in which gameplay progression is driven by player interaction, internal system state changes, and event-based logic, rather than graphical complexity.
The development concentrates on core technical aspects of game engineering, including player control systems, state-based game logic, event-driven interactions, collision handling, lighting control, audio synchronization, and real-time performance considerations. These components are designed and implemented iteratively within a small-team development setup, reflecting practical independent game development workflows.
The system is implemented using the Unreal Game Engine and adopts a low-poly visual style to ensure clarity, consistency, and development feasibility. The expected outcome of this project is a stable and fully playable game episode that demonstrates practical understanding of real-time interactive system behaviour, software integration, and game development concepts within an undergraduate academic context.
To build a complete, single-episode interactive experience where progression is driven by player interaction, internal system state changes, and event-based logic, rather than graphical complexity.
| Section | Description | Link |
|---|---|---|
| Development Logs | Detailed daily progress and technical studies | View Logs |