"Recreating that lost moment from the 70s of aligning your TV aerial"
TV Aerial Simulator recreates our fond memories from the 70s of aligning TV aerials. At least in my childhood my mum would be stood in the lounge telling my dad whether the signal was getting better or worse. My dad would balance on the roof while moving the TV aerial in the somewhat futile task of getting a better signal.
The game is played in VR and needs two or more people to play. One person wears the VR headset and sees an "authentic" 1970s living room and the TV. The other player is the one who would be on a roof. They must move the aerial around to the instructions from the person watching TV to get a better picture. For an authentic experience the person with the aerial should rely just on verbal instructions from the viewer rather than by looking at a screen.
TV Aerial Simulator was created for the 48hr game jam for the theme What Home Mean to You?
The game was inspired by previous GGJ games including Sacred Harvest and Keep Talking and Nobody Explodes.
Perlin noise generator using code direct from https://docs.unity3d.com/ScriptReference/Mathf.PerlinNoise.html
Big Buck Bunny, Copyright (C) 2008 Blender Foundation | peach.blender.org ome Rights Reserved. Creative Commons Attribution 3.0 license (https://creativecommons.org/licenses/by/3.0/) http://www.bigbuckbunny.org/
Carpet, Attribution 3.0 Unported (CC BY 3.0), https://opengameart.org/content/carpet-texture-red-seamless-texture-with-normalmap
Ceiling texture, para, CC0 Public Domain, https://opengameart.org/content/ceiling-tile-texture
Wallpaper texture, CC0 Public Domain, https://www.publicdomainpictures.net/en/view-image.php?image=234438&picture=leaves
Wooden cabinet texture, CC0 Public Domain, https://opengameart.org/content/wood-texture-tiles
Sacred Harvest, http://ben.kirman.org/2015/05/sacred-harvest/
Keep Talking and Nobody Explodes, https://globalgamejam.org/2014/games/keep-talking-and-nobody-explodes-oculus-rift-razer-hydra.
Gavin Wood, Game Design, https://globalgamejam.org/users/gavin-wood
John Rooksby, Game Design, https://globalgamejam.org/users/johnrooksby
Ryan Milner, Programming and Unity guidance - https://globalgamejam.org/users/rtm516
Andrew Patton, Programming and Unity guidance, https://globalgamejam.org/users/andrewpatton
README.md, https://help.github.com/articles/basic-writing-and-formatting-syntax/
Hashtags: sisyphean; GGJ19; HTC Vive; MadeWithUnity; IndieDev; Unity