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1. Optimize unused droplet pool with a queue of unused indices. | ||
2. Movement should be less prevalent. | ||
3. Allow droplets to "shed" smaller droplets. | ||
4. Bigger droplets should travel faster. | ||
5. Droplets should be able to transfer some velocity on collision. | ||
6. Droplets should have maximum size. | ||
7. Make droplet spawning time-dependent instead of FPS-dependent. | ||
8. Vapor wipe effect. | ||
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