Releases: Gelatekussy/GelatekReanimate
Releases · Gelatekussy/GelatekReanimate
1.3.1 BugFix Update
- Readded Hat Renamer (Forgot to use it while rewriting)
- Fixed Stuff related to R15 TorsoFling affecting R6 TorsoFling
- Fixed An error caused if Permament Death is true with BulletEnabled.
- Better Rig Checking (Saved 6 Lines)
1.3 Fling Update
- R15 Torso Fling Rewritten, (Better and stabler).
- TorsoFling and BulletEnabled now works if R15ToR6 is false.
- More Ownership Tweaks.
- Fixed A Bug with R15 Rig casually breaking after reanimate
- Fixed A bug related to permanent death stuff.
- R15 Root loop is in different loop (To get the least delay)
- Bullet Now uses BodyThrust and the highlight is now gay! (Chroma effect)
- Decreased Some Velocity Forces
- Added Ownership Detector (Highlights only when part loses Ownership)
1.2.4 Rotating Parts Fix
- Fixed Parts Rotating when colliding with others
- Added BodyVelocity to all parts to keep ownership stabler.
- R15 Torso fling force decreased (Stability)
1.2.3 R15 Instant Reset Fix
- Removed R15 BodySizers Removal due to causing Instant resetting
- Added 2 More Ownership boosting properties.
1.2.2 Instability Fix.
- Fixed Instability In R15, Causing sometimes losing net (Increased Impulse power, Removed Delayless (FOR R15 ONLY))
- Fixed LoadLibrary
1.2.1 Bug Fix
- Fixed Resetting
- Made a new option (DontBreakHairWelds)
- Synapse net should work now properly.
1.2 Big Update!
1.2 Changes: (I would like to call it V2 but whatever)
- Huge Rewrite Of Code
- Optimizated More!
- Removed Table Updaters (They were only killing ram)
- Sort Of Fixed "If Statment Hell"
- Fixed R15 Instability
- Addons/Core.lua No Longer Being Used (Storing Back Into 1 file)
- BulletTest.lua is Also stored in a single file.
- Rename the folder for preloads (FrostwareData > GelatekReanimateData)
- New Notification System
- Minor Bug Fixes With R15
- New Velocity Method! Should be quite better than older one
- Using ProductionTakeOne's Permament Death Waiter (PDeath Should be really fast now/The one in Catware Reanimate)
- Removed PrimaryPart Changers (They weren't working at all LMFAO)
- Re-Added Anti Radgoll Stuff from catware!
- Made Sections In the code using "do"
- Linked a bug reporting discord Server (https://discord.gg/3Qr97C4BDn)
- Head Hats/Hair No longer aligns on simple reanimate (Should fix funny offsetos on flying scripts)
1.1.2 Synapse Support
- Rewritten Network System in the core to make sure it supports synapse now.
- Change Y Axis To something more stable (Very Little Jitter Increase) (25.05 > 25.32)
1.1.1 Format Fix
- R6 Bullet Check Formatted (some parts were using space so it wasn't looking good)
1.1.0 Big Update
- Moved The API (Core) to a loadstring (Addons/Core.lua)
- Fixed Torso Fling
- Made Death Detection (If player reanimate while he's dead it will not reanimate)
- Now the reanimate prints it's version in console
- Added Every Config to be printed
- Small Fixes