Releases: Gelatekussy/GelatekReanimate
Releases · Gelatekussy/GelatekReanimate
1.5.5 Velocity Fix Update
- Decreased Jitter
- Fixed Torso/UpperTorso not getting any velocity
- Fixed BodyVelocity Getting no velocity.
1.5.4 Fix Update
- Fixed Velocity
- Updated Links
- Camera CFrame does not change anymore.
1.5.2 Velocity Update
- New Dynamical Velocity Method
- Changed Default Velocity Vectors from {-25.06, 0, -25.06} to {0, 0, -25.65}
- Changed some variables for stuff
- Fixed Hat Offsets for bullet.
- Reanimation now should run in more games, at least I hope so.
- Updated RunService Events to newer ones.
- Removed TODO Comment from script
- Minified animations script.
Love you all, I am returning to the community soon, fuck the FNF community. it's full of softies who cry about everything, especially may/catmania/mono. cry about the fact I say slurs despite they are not even offensive manner. you can suck my cock for all my care, I don't care how many times you will call me out.
1.5.3 Mini Update
- Changed .Velocity To .AssemblyLinearVelocity
- Added some changes for my hub.
- Updated Credits
1.5.1 Update
- Fixed Root Part Transparency.
- Removed some strings for secret (yeah I actually like south park now)
- Cleaned up the repository.
- Updated README file.
1.5.0 Big Update
- Full Rewrite!
- The Core Table has been removed
- Fixed Random Ownership breaking
- Artficial Heartbeat (Way more ticks/second) (thanks 4eyedfool)
- Offsets are now stored in a table.
- Fixed Bubble chat going up and down weirdly
- Functions now use their original names (ex. HiddenProps > sethiddenproperty)
- Removed [NewVelocityMethod] and [MoreAccurateOffsets]
- Getobjects have been replaced with Manual rig creating, causing less lagspikes
- Made Dynamical Velocity a setting.
- Tweaks are now toggable
- General FPS Optimization
- Options no longer print in console.
- New Options and blabllbalabla im tired find the rest of new stuff yourself
1.4.2 Bullet Fix
- Fixed Bullet Oftenly Losing Ownership (it was cframe issue)
- Added a little thing for my hub
- Changed ThrottleAdjustTime to Negative number
1.4.1 Update
- Added a toggle (Detailed Credits) (i fucking hate you all :( )
- Fixed Head Rotation
- Uhh, and thats all.. I guess???????,,, L966
1.3.2 Head Fix
- Fixed Head Constantly Shaking
- All scripts in character are now disabled.
- task.spawn'd the entire code (should be faster)
- Now prints how fast you Reanimated/Godmoded
- Head is now excluded from Velocity checking (based on One's rumors it automatically claims, if it falls report the bug then I will more likely revert it back)
1.4.0 Big Update
- New Credits Gui (Based on Sonic.EXE FNF Mod)
- Dummy Now Creates way faster.
- Added 3 New Settings! (TeleportBackWhenVoided, MoreAccurateOffsets, Headless)
- Notification /w Sounds
- Readded head to velocity. It would die without it on R15 Permadeath.
- Fixed Bullet Fling, Now using Temporarily AngularVelocity
- Readded R15 Delayless (It will not work 100% but most of the time will)
- Changed Color to Greenish for Ownership Checking
- Removed A Tweak causing lag and fps capping.
- Bullet now stays on top of character due to stability issues.
- Using CFrame on bullet now. (No more bodyposition)
- If you don't have the bullet hat, you will get clientside one (It will be transparent)
- Better Reanimation Checks
- Bug Fixes and yes