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Releases: Gelatekussy/GelatekReanimate

1.5.5 Velocity Fix Update

11 Nov 22:55
12adf23
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  • Decreased Jitter
  • Fixed Torso/UpperTorso not getting any velocity
  • Fixed BodyVelocity Getting no velocity.

1.5.4 Fix Update

09 Nov 18:43
33563dc
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  • Fixed Velocity
  • Updated Links
  • Camera CFrame does not change anymore.

1.5.2 Velocity Update

06 Nov 15:34
a2326b1
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  • New Dynamical Velocity Method
  • Changed Default Velocity Vectors from {-25.06, 0, -25.06} to {0, 0, -25.65}
  • Changed some variables for stuff
  • Fixed Hat Offsets for bullet.
  • Reanimation now should run in more games, at least I hope so.
  • Updated RunService Events to newer ones.
  • Removed TODO Comment from script
  • Minified animations script.

Love you all, I am returning to the community soon, fuck the FNF community. it's full of softies who cry about everything, especially may/catmania/mono. cry about the fact I say slurs despite they are not even offensive manner. you can suck my cock for all my care, I don't care how many times you will call me out.

1.5.3 Mini Update

06 Nov 21:28
79cfb6b
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  • Changed .Velocity To .AssemblyLinearVelocity
  • Added some changes for my hub.
  • Updated Credits

1.5.1 Update

23 Oct 12:36
3d5b4fd
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  • Fixed Root Part Transparency.
  • Removed some strings for secret (yeah I actually like south park now)
  • Cleaned up the repository.
  • Updated README file.

1.5.0 Big Update

09 Oct 13:58
70b8e1c
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  • Full Rewrite!
  • The Core Table has been removed
  • Fixed Random Ownership breaking
  • Artficial Heartbeat (Way more ticks/second) (thanks 4eyedfool)
  • Offsets are now stored in a table.
  • Fixed Bubble chat going up and down weirdly
  • Functions now use their original names (ex. HiddenProps > sethiddenproperty)
  • Removed [NewVelocityMethod] and [MoreAccurateOffsets]
  • Getobjects have been replaced with Manual rig creating, causing less lagspikes
  • Made Dynamical Velocity a setting.
  • Tweaks are now toggable
  • General FPS Optimization
  • Options no longer print in console.
  • New Options and blabllbalabla im tired find the rest of new stuff yourself

1.4.2 Bullet Fix

19 Aug 21:16
5385786
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  • Fixed Bullet Oftenly Losing Ownership (it was cframe issue)
  • Added a little thing for my hub
  • Changed ThrottleAdjustTime to Negative number

1.4.1 Update

17 Aug 12:18
acff823
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  • Added a toggle (Detailed Credits) (i fucking hate you all :( )
  • Fixed Head Rotation
  • Uhh, and thats all.. I guess???????,,, L966

1.3.2 Head Fix

15 Aug 09:56
1be9e8f
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  • Fixed Head Constantly Shaking
  • All scripts in character are now disabled.
  • task.spawn'd the entire code (should be faster)
  • Now prints how fast you Reanimated/Godmoded
  • Head is now excluded from Velocity checking (based on One's rumors it automatically claims, if it falls report the bug then I will more likely revert it back)

1.4.0 Big Update

15 Aug 19:09
376f6fc
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  • New Credits Gui (Based on Sonic.EXE FNF Mod)
  • Dummy Now Creates way faster.
  • Added 3 New Settings! (TeleportBackWhenVoided, MoreAccurateOffsets, Headless)
  • Notification /w Sounds
  • Readded head to velocity. It would die without it on R15 Permadeath.
  • Fixed Bullet Fling, Now using Temporarily AngularVelocity
  • Readded R15 Delayless (It will not work 100% but most of the time will)
  • Changed Color to Greenish for Ownership Checking
  • Removed A Tweak causing lag and fps capping.
  • Bullet now stays on top of character due to stability issues.
  • Using CFrame on bullet now. (No more bodyposition)
  • If you don't have the bullet hat, you will get clientside one (It will be transparent)
  • Better Reanimation Checks
  • Bug Fixes and yes