Spawner for zeds.
This mutator uses the same method of spawning zeds by timer as in Custom Zed Spawn Mutator, but the implementation is completely new.
- Not whitelisted
- Compatible with SML
- Spawn without increasing zed counter
- Spawn depends on the number of players
- Cyclic spawn (useful for endless mode)
- Separate spawn for special waves and boss waves
- Spawn after a certain percentage of killed zeds
This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved.
To save your server's ranked status use ranked patch or SML.
Note: If you want to build/brew/publish/test a mutator without git-bash and external scripts, follow these instructions instead of what is described here.
- Install Killing Floor 2, Killing Floor 2 - SDK and git for windows
- open git-bash and go to any folder where you want to store sources:
cd <ANY_FOLDER_YOU_WANT>
- Clone this repository and its dependencies:
git clone --recurse-submodules https://github.com/GenZmeY/KF2-ZedSpawner
- Go to the source folder:
cd KF2-ZedSpawner
- Compile:
./tools/builder -c
The compiled files will be here:
%USERPROFILE%\Documents\My Games\KillingFloor2\KFGame\Unpublished
- (Optional) Brew:
./tools/builder -b
The brewed files will be here:
%USERPROFILE%\Documents\My Games\KillingFloor2\KFGame\Published
- (Optional) Upload to your steam workshop:
./tools/builder -u
- Windows11 - Custom Zed Spawn Mutator.
- The cat on the cover is Meawbin (original character by Cotton Valent).
- The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
- Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.
GPL-3.0-or-later