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feat(posts): add animation for topic33 #251

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Oct 17, 2023
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6 changes: 2 additions & 4 deletions src/data.ts
Original file line number Diff line number Diff line change
Expand Up @@ -582,9 +582,7 @@ export const topics: Topic[] = [
snapshot: "images/snapshots/topic11.png",
essay: "pdfs/topic11.pdf",
animationContributors: [TUNGHSUAN_LIN],
essayContributors: [
ZHIQIN_LU,
],
essayContributors: [ZHIQIN_LU],
captionContributors: [],
},
{
Expand Down Expand Up @@ -765,7 +763,7 @@ export const topics: Topic[] = [
index: 33,
snapshot: "images/snapshots/topic33.png",
essay: "pdfs/topic33.pdf",
animationContributors: [],
animationContributors: [JIANLIN_LI],
essayContributors: [],
},
{
Expand Down
232 changes: 224 additions & 8 deletions src/views/topics/GdpTopic33View.vue
Original file line number Diff line number Diff line change
@@ -1,19 +1,235 @@
<template>
<TopicMeta :topic="topic" />
<TopicMeta :topic="topic" />
<ATypographyParagraph> </ATypographyParagraph>
<div id="isodynamic-point-wrapper">
<ATypographyTitle :level="4">Animated Isodynamic Point</ATypographyTitle>
<canvas id="isodynamic-point-canvas" width="500" height="500" />
</div>
</template>

<script lang="ts">
import { defineComponent } from "vue";
import { indexTopicMap } from "@/data";
import { Topic } from "@/types";
import { fabric } from "fabric";
import { trilinearToCartesian, calculateThreeAngles } from "@/utils/geometry";
import { makeLine } from "@/utils/canvas";

const topic = indexTopicMap.get(33) as Topic;

export default defineComponent(
{
setup() {
return { topic };
},
},
);
interface Coord {
x: number;
y: number;
}
function createCircle(x?: number, y?: number, radius?: number, fill?: string): fabric.Circle {
return new fabric.Circle({
originX: "center",
originY: "center",
left: x || 0,
top: y || 0,
hasControls: false,
hasBorders: false,
evented: false,
radius: radius || 3,
fill: fill || "transparent",
});
}

function createPolygon(vertices?: fabric.Point[]): fabric.Polygon {
return new fabric.Polygon(vertices || [], {
fill: "transparent",
stroke: "black",
strokeWidth: 1.5,
objectCaching: false,
transparentCorners: false,
cornerColor: "transparent",
hasBorders: false,
hasControls: false,
hoverCursor: "normal",
lockMovementX: true,
lockMovementY: true,
});
}

function coordToPoint(cd: Coord): fabric.Point {
return new fabric.Point(cd.x, cd.y);
}

function createLabel(text: string, fontSize?: number, color?: string) {
return new fabric.Text(text, {
hasControls: false,
hasBorders: false,
evented: false,
fontSize: fontSize || 22,
fill: color || "black",
});
}

export default defineComponent({
setup() {
return { topic };
},
mounted() {
const canvas = new fabric.Canvas("isodynamic-point-canvas", {
selection: false,
backgroundColor: "floralwhite",
});

const vertexA = createCircle(161, 59).set({ fill: "black", padding: 10, evented: true });
const vertexB = createCircle(233, 243).set({ fill: "black", padding: 10, evented: true });
const vertexC = createCircle(453, 243).set({ fill: "black", padding: 10, evented: true });

const pointS1 = createCircle().set({ fill: "red", padding: 10 });
const pointS2 = createCircle().set({ fill: "red", padding: 10 });

const lineAS1 = makeLine();
const lineBS1 = makeLine();
const lineCS1 = makeLine();

const lineAS2 = makeLine();
const lineBS2 = makeLine();
const lineCS2 = makeLine();

const triangle = createPolygon();

const aLabel = createLabel("A");
const bLabel = createLabel("B");
const cLabel = createLabel("C");
const sLabel = createLabel("S");
const s1Label = createLabel("S'");

function moveVertices() {
const vertices = [
new fabric.Point(vertexA.left as number, vertexA.top as number),
new fabric.Point(vertexB.left as number, vertexB.top as number),
new fabric.Point(vertexC.left as number, vertexC.top as number),
];

triangle.set({
points: vertices,
});

// calculate the angles of the triangle
const angles = calculateThreeAngles(vertices[0], vertices[1], vertices[2]);
const isodynamicPoint1: fabric.Point = coordToPoint(
trilinearToCartesian(
vertices[0],
vertices[1],
vertices[2],
Math.sin(angles.x + Math.PI / 3),
Math.sin(angles.y + Math.PI / 3),
Math.sin(angles.z + Math.PI / 3)
)
);

const isodynamicPoint2: fabric.Point = coordToPoint(
trilinearToCartesian(
vertices[0],
vertices[1],
vertices[2],
Math.sin(angles.x - Math.PI / 3),
Math.sin(angles.y - Math.PI / 3),
Math.sin(angles.z - Math.PI / 3)
)
);

pointS1.set({
left: isodynamicPoint1.x,
top: isodynamicPoint1.y,
});

pointS2.set({
left: isodynamicPoint2.x,
top: isodynamicPoint2.y,
});

aLabel.set({
left: vertices[0].x - 10,
top: vertices[0].y - 25,
});

bLabel.set({
left: vertices[1].x,
top: vertices[1].y,
});

cLabel.set({
left: vertices[2].x,
top: vertices[2].y,
});

sLabel.set({
left: pointS1.left,
top: pointS1.top,
});

s1Label.set({
left: pointS2.left,
top: pointS2.top,
});

lineAS1.set({
x1: vertices[0].x,
y1: vertices[0].y,
x2: isodynamicPoint1.x,
y2: isodynamicPoint1.y,
stroke: "green",
strokeDashArray: [5, 5],
});
lineAS2.set({
x1: vertices[0].x,
y1: vertices[0].y,
x2: isodynamicPoint2.x,
y2: isodynamicPoint2.y,
stroke: "green",
strokeDashArray: [5, 5],
});

lineBS1.set({
x1: vertices[1].x,
y1: vertices[1].y,
x2: isodynamicPoint1.x,
y2: isodynamicPoint1.y,
stroke: "green",
strokeDashArray: [5, 5],
});
lineBS2.set({
x1: vertices[1].x,
y1: vertices[1].y,
x2: isodynamicPoint2.x,
y2: isodynamicPoint2.y,
stroke: "green",
strokeDashArray: [5, 5],
});

lineCS1.set({
x1: vertices[2].x,
y1: vertices[2].y,
x2: isodynamicPoint1.x,
y2: isodynamicPoint1.y,
stroke: "green",
strokeDashArray: [5, 5],
});
lineCS2.set({
x1: vertices[2].x,
y1: vertices[2].y,
x2: isodynamicPoint2.x,
y2: isodynamicPoint2.y,
stroke: "green",
strokeDashArray: [5, 5],
});

console.log(vertexA);
console.log(vertexB);
console.log(vertexC);
}
moveVertices();
canvas.on("object:moving", moveVertices);
canvas.add(triangle);
canvas.add(lineAS1, lineBS1, lineCS1, lineAS2, lineBS2, lineCS2);
canvas.add(vertexA, vertexB, vertexC);
canvas.add(pointS1, pointS2);
canvas.add(aLabel, bLabel, cLabel, s1Label, sLabel);
},
});
</script>