Script del personaje
public class SoldierScript : Monobehaviour {
private Rigidbody2D myRigidbody; private Animator myAnimator; private float jumpForce; public bool is Alive;
void Start () { isAlive = true;
myRigidBody = gameObject.GetComponent<RigidBody2D>();
myAnimator = gameObject.GetComponent<Animator> ();
jumpForce = 10f;
myRigidBody.gravityScale = 5f;
}