Releases
v4.3.0
Fixes:
Fixed state update after channel.truncated
event with a past date (#130 )
Added a potential fix for a crash on Android with IL2CPP (#135 )
Improvements:
Improved reconnection logic to monitor Unity's Network Reachability for faster reaction to when the network is available again (#122 )
Reduced the overhead and potential heating issues on mobile devices by optimizing the background tasks that handle WebSocket connection (#123 )
Updated DTOs to the latest OpenAPI spec (#125 )
Implemented invites (#126 ) -> Invites Docs
Added optional hide history & message parameters to IStreamChannel.AddMembersAsync
(#127 )
Implemented IStreamChannel.UpdateOverwriteAsync
(#129 ) -> Channel Overwrite Update Docs
Added channel freezing & unfreezing (#133 ) -> Channel Freeze Docs
Sample Project:
Fixes:
Fixed excessive TryLoadPreviousMessagesAsync
calling - this could lead to performance issues after loading older messages
Improvements
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