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Jez Ng edited this page Jul 9, 2013 · 84 revisions

Emscripten Tutorial

Emscripten is an open source LLVM to JavaScript compiler. With it, you can compile C and C++ code into JavaScript and run it on the web. And it's easy! This tutorial will show you how to use it.

Super-Short Versions

  • On OS X, this gist should get you straight to getting everything working (with small variations it should work on Linux too).
  • A Linux setup by EarthServer

Requirements

To use Emscripten and complete this tutorial, you need a few things:

  • The Emscripten code, from github (git clone git://github.com/kripken/emscripten.git. The master branch is fine, it is guaranteed to always be stable. We merge to master only after all tests pass.)
  • LLVM with Clang. Version 3.2 is the officially supported version, others may not work. There are official clang binaries that include LLVM for some platforms, if yours is not there then you should get the LLVM and Clang sources and build them.
  • Node.js (0.8 or above)
  • Python 2.7.3

If you don't already have those things, get them now.

Operating system notes:

  • If you are on windows, see Using Emscripten on Windows for detailed instructions for setting up Emscripten and all dependencies.
  • If you are on OS X, homebrew should be able to get you LLVM and Clang. They will probably show up in /usr/bin or /usr/local/bin.
  • A complete OS X guide for getting Emscripten and all the dependencies the test suite needs is at https://gist.github.com/1974955 (note that you don't need everything there just to run this tutorial)
  • If you are on Linux, things should be very simple for you and there is no need for any additional guide.

Additional Notes:

  • Python is probably already installed if you are on Linux or OS X.
  • Node.js and LLVM should have convenient binaries for your OS, but installing them from source is easy, just compile them in their directories, you don't need to bother with installing them systemwide (you will point Emscripten to them in the next step, where you set up directories).
  • Emscripten assumes 32-bit building by LLVM (which makes sense for JavaScript, and is simpler than supporting multiple targets). The easiest thing is to use 32-bit LLVM, however -m32 might work on some platforms with a 64-bit build.
  • LLVM from svn is not compatible with the version we support.

Next, change directory to where you put the Emscripten code, the rest of this tutorial will assume that that is where you are running commands (or, add a path to another location if you prefer).

Before continuing, it's a good idea to make sure the requirements work. Try

clang tests/hello_world.cpp
./a.out

(Add the path to clang if it isn't installed systemwide.) That uses Clang and LLVM to compile a "hello world" app and run it. The second command there should print "hello, world!". Then, test Node.js with

node tests/hello_world.js

which should also print out "hello, world!". (As before, add the path to node if it isn't installed systemwide.)

Setting up Emscripten

If you haven't run Emscripten before, run it now with

./emcc

If you are on Windows, you will need to do

python emcc

instead. You will also need to do that if python2 is not defined in your system (python2 allows python 2 and 3 to be installed together on one system, which is increasingly common; as an alternative to python emcc, you can also add a symlink to python from python2). In that case you should also update PYTHON in ~/.emscripten, see below about that file.

"emcc" is the "Emscripten compiler frontend", an easy way to use Emscripten basically as a drop-in replacement for a standard compiler like gcc.

The first time you run emcc (or any other of the Emscripten tools), it will create a settings file at ~/.emscripten (~ is your user's home directory) and exit. You should edit that file now, changing the directory locations of LLVM and Node to the right places in your setup (specifically, edit LLVM_ROOT and NODE_JS). If those paths are not right, Emscripten will not find LLVM, Clang or Node.js and it will fail. Look at the comments in that file that explain what the settings are and which you need to change.

After setting those paths, run ./emcc again. It should do some sanity checks which test the specified paths in ~/.emscripten. If they don't all pass, you might have a typo somewhere. When everything is set up properly, running ./emcc should tell you emcc: no input files (since we didn't specify any input files), and you can proceed to the next section in this tutorial.

Running Emscripten

You can now compile your first file! First, let's build the same "hello world" C++ file from before, but this time using Emscripten:

./emcc tests/hello_world.cpp

There should now be an a.out.js file in the current directory. Run it with

node a.out.js

and it should print "hello, world!" as expected.

  • If an error occurs when running emcc, try to run it with -v, which will print out information that can help pinpoint the problem.

Generating HTML

Emscripten can also generate HTML with embedded JavaScript. Try this command:

./emcc tests/hello_world_sdl.cpp -o hello.html

By specifying that the output is an HTML file, you have told Emscripten to generate a complete HTML page. In this case, the source code uses the SDL API to show a colored cube. Open the web page in your web browser to see it (it should work in any browser that supports the Canvas element.)

Using Files

Your C/C++ code can access files using the normal libc API (stdio: fopen, etc.). Try this command:

./emcc tests/hello_world_file.cpp -o hello.html --preload-file tests/hello_world_file.txt

Open hello.html in a web browser and you will see the data from a file being written out. (Note: Chrome is unable to do file:// XHRs, so for hello.html to work in that browser you need a webserver, for example python -m SimpleHTTPServer 8888 and then open localhost:8888/hello.html.) Open tests/hello_world_file.cpp to see the C++ source code, and tests/hello_world_file.txt to see the data. The --preload-file option will automatically preload the file before running the compiled code. This is useful because loading data from the network cannot be done synchronously in browsers outside Web Workers. Almost all C/C++ code is synchronous, so preloading is the simplest solution.

For an example of files with SDL, go to tests/ and run

../emcc sdl_image.c --preload-file screenshot.jpg -o a.html

Then browse to a.html. Note that we must run the command from tests/, since file preloading will generate files in the virtual filesystem that correspond to the current filesystem as it is seen at compile time. When we run the command in tests/, then the file is accessible as screenshot.jpg and not tests/screenshot.jpg, and the former is what the code expects.

See also: Synchronous virtual XHR-backed file-system usage.

Optimizing Code

Emscripten will by default generate unoptimized code, just like gcc does. You can generate slightly-optimized code with -O1, for example

./emcc -O1 tests/hello_world.cpp

The "hello world" code here doesn't really need to be optimized, so you won't see a difference in speed when running it. But, you can look at the generated code to see the differences: -O1 applies several minor optimizations to the code (simple ones that don't increase compilation time), and removes some runtime assertions. For example, printf will have been replaced by puts in the generated code.

Further optimizations are done in -O2,

./emcc -O2 tests/hello_world.cpp

If you inspect the generated code now, you will see it looks very different.

Running the Emscripten Test Suite and Benchmarks

Emscripten has an extensive test suite. You can run it with

python tests/runner.py

This will take a long time, perhaps several hours - there are many many tests! You can run an individual test as follows:

python tests/runner.py test_hello_world

If you want to view the generated code from that individual test, do EMCC_DEBUG=1 python tests/runner.py test_hello_world, and then you can look inside the temp directory (TEMP_DIR/emscripten_temp, where TEMP_DIR is defined in ~/.emscripten - by default it is /tmp). Note that you can use EMCC_DEBUG with emcc in general, not just with the test runner - it tells emcc to save the internal code generation stages (much like emcc -v).

Note that Node.js cannot run 100% of the tests in the suite; if you care about running them all, you should get the SpiderMonkey shell (a recent trunk version).

You can run the Emscripten benchmarks using

python tests/runner.py benchmark

This will compile a sequence of benchmarks and run them several times, reporting averaged statistics including a comparison to how fast the same code runs when compiled to a native executable.

Under the Hood

The goal in this tutorial is to show you how to use emcc to compile code to JavaScript. The commands are very simple, and normally you don't need to understand what goes on underneath. However, if you're curious or you want to do something more advanced with Emscripten, then understanding more about how it works can be useful.

Cross-Compiling

The main 'under the hood' topic to be aware of is that emcc is a cross-compiler: You are on a 'normal' OS, running native code, but using emcc you are building for a different environment, JavaScript. Other examples of cross-compiling are building for an ARM phone on an x86 desktop, etc. When cross-compiling, the thing to keep in mind is that you need to build with settings for the target platform, not the one you are currently on. For that reason, Emscripten (and other cross-compilers) ship with a complete build environment, including system headers and so forth. When you run emcc, it does not use your /usr/include directory, instead it uses the system headers bundled with Emscripten (in system/include). One thing to be aware of is if you build a project that has hardcoded includes, for example -I/usr/include/something: Using system headers that way is dangerous when you are cross-compiling, since the headers are meant for your local system, not for the platform you are actually building for.

Emscripten Options

The Emscripten compiler (the core code called by emcc that translates LLVM assembly to JavaScript) has various options, which sometimes are useful to modify. To see the options look in src/settings.js, they appear there with descriptions of what they do in comments. To modify a setting, use the -s option to emcc, for example

emcc source.cpp -s TOTAL_STACK=10000000

This invocation of emcc will generate JavaScript that sets aside a lot of space for the stack.

General Tips and Next Steps

After finishing this tutorial, here are some general tips for using Emscripten:

  • There is a lot of useful information on this wiki. In particular, you might be interested in the following pages:
  • Interacting with Code: How to communicate with the compiled code from normal handwritten JavaScript.
  • Building Projects: How to use Emscripten to build projects using their existing makefiles etc.
  • Compressing Downloads: How to compress your compiled code and data to minimize download time.
  • FAQ: Read this if you have any questions.
  • Debugging: Check here if things go wrong.
  • If the documentation is lacking for something, use the test suite. Emscripten has an extensive test suite, and everything in it works perfectly on our test machines. For example, if you want to better understand how the --pre-js option to emcc works, search for --pre-js in the test suite (tests/, and usually the result will be in tests/runner.py).
  • To learn how to use emscripten in advanced ways, read src/settings.js which describes the compiler options, and system/include/emscripten/emscripten.h which describes JS-specific C APIs that your C/C++ programs can use when compiled with emscripten.
  • Use the links on the main wiki page to the Emscripten IRC channel and mailing list. When in doubt, get in touch!