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Keyboard class reference
bool GetKey(Key key)
- Gets whether the given key is pressed
bool GetKeyDown(Key key)
- Gets whether the given key was just pressed this frame
bool GetKeyUp(Key key)
- Gets whether the given key was just released this frame
KeyboardState CurrentState { get; }
- Gets a snapshot of the current keyboard state
Event<KeyPressedHandler> OnKeyPressed
- Event triggered when a key is pressed
Event<KeyReleasedHandler> OnKeyReleased
- Event triggered when a key is released
Getting Started
Drawing Sprites
Loading & Applying Effects
Loading Textures
Creating vertex & index buffers and drawing geometry
Using render buffers
Playing sound effects & music
Routing sound through buses & applying filters
Game
GameWindow
GraphicsDevice
SpriteBatch
Audio
Keyboard
Mouse
GamepadDevice