The Operating System for Games
Replace Firebase and PlayFab with a unified platform that's 99% cheaper,
globally distributed, and built specifically for games.
globio.stanl.ink • Docs • Pricing • Discord
Every game developer knows the pain. You pick Firebase to move fast, and it works — until your game gets any real traction. Then the bill arrives. Database reads, storage egress, function invocations — it all adds up fast. Firebase was never designed for high-volume gaming workloads, and neither was PlayFab. You end up paying a success tax just for growing.
Globio is built differently. A globally distributed network optimized for the patterns games actually use — real-time sync, high read volume, global low latency, player identity — and priced so that growth is something to celebrate, not fear.
Globio is made up of 10 services, split into the essentials and the power features:
GlobalDoc — A Firebase-compatible document database with global distribution. Automatic indexing and a familiar API. Migrate from Firestore in hours.
GlobalSync — Real-time multiplayer infrastructure with stateful rooms. Players connect to the nearest node automatically. No desync. No dropped state.
GlobalVault — Infinite cloud storage for player saves, replays, screenshots, and user-generated content. Built on R2 with edge delivery.
GlobalPulse — Live configuration and feature flags. Push changes to every player instantly, without an app update. Kill switches, A/B tests, game balance tweaks — all live.
Globio ID — Cross-platform authentication. Anonymous, email, social, and custom auth flows. One identity that follows the player across every platform they play on.
GlobalBrain — AI/ML inference close to your players. Bring your NPCs to life, run content moderation, power recommendation systems — without a round-trip to a distant inference server.
GlobalScope — High-cardinality analytics built for games. Track everything — sessions, funnels, economy metrics, player behavior — without the enterprise price tag.
GlobalSignal — Push notifications and in-game messaging. Re-engage players, deliver events, and send messages that actually get seen.
GlobalCode — Serverless functions with 0ms cold start. Write your game logic once, run it close to every player.
GlobalMart — Virtual economy infrastructure. Item catalogs, currency management, IAP receipt validation, transaction integrity — all handled.
npm install @globio/sdkimport Globio from '@globio/sdk';
// Initialize
await Globio.connect({ gameId: 'your-game-id' });
// Auth
const user = await Globio.ID.loginAnonymously();
// Save player data
await Globio.Doc.set(`players/${user.id}`, {
level: 1,
score: 0,
});
// Join a multiplayer room
const room = await Globio.Sync.join('arena_1');
room.sync(playerTransform);Unity (C#)
using Globio.SDK;
public class GameManager : MonoBehaviour {
async void Start() {
await Globio.Connect();
var user = await Globio.ID.LoginAnonymously();
var room = await Globio.Sync.Join("level_1");
room.Sync(transform); // Auto-syncs position
await Globio.Vault.Save("stats", new {
Level = 5,
Score = 12000
});
}
}| Plan | Price | MAU | Storage | Bandwidth |
|---|---|---|---|---|
| Indie | Free | 100k | 1GB | 10GB |
| Pro | $29/mo | Unlimited | 10GB | 1TB |
| Enterprise | Custom | Unlimited | Custom | Custom |
No surprise bills. No success tax. See full pricing →
Globio runs across 300+ distributed locations worldwide. This means:
- Player traffic is automatically routed to the nearest node — no region selection needed
- Average global latency of 36ms
- Zero cold starts — functions are always warm
- 99.99% uptime SLA
| Platform | Status |
|---|---|
| Unity (C#) | 🚧 In Development |
| JavaScript / TypeScript | 🚧 In Development |
| Unreal (C++) | 📅 Planned |
| Godot (GDScript) | 📅 Planned |
| Python | 📅 Planned |
We're building toward a full platform launch in Q4 2026. Services will be released progressively — follow this repo and watch for updates.
- Platform architecture finalized
- GlobalDoc alpha
- Globio ID alpha
- GlobalSync alpha
- GlobalVault alpha
- Full SDK release
- Public beta
- v1.0 Launch
Globio is currently in active development. Contributions, feedback, and ideas are welcome. Open an issue to start a conversation.
StaNLink — see LICENSE for details.
Built for the world · © 2026 Globio Technologies