Saving progress so far: PARTY object - script updates - ephemeral roo… #448
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Description
This adds some new scripting features, new ephemeral room tools, and some procedural area generation tools.
Changes
Actor.GetParty(),Actor.GetPartyPresent()andActor.GetPartyMissing()which return special Party objects that can be used to perform a lot of commands on entire parties.RoomIdOnReset- If players are disconnected while in an ephemeral zone and the zone is cleaned up, it will transport them there. Otherwise, they'll end up at the zero room (usually town square by default).proceduralpackage. Generates mazes currently. Very boring content, needs more work.