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⚡ Fix excessive Redux dispatches in Composition component#101

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Godzilla675 wants to merge 1 commit intomainfrom
fix/composition-timeline-dispatch-spam-18266452197996712558
Open

⚡ Fix excessive Redux dispatches in Composition component#101
Godzilla675 wants to merge 1 commit intomainfrom
fix/composition-timeline-dispatch-spam-18266452197996712558

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This PR fixes a performance issue in the Composition component where setCurrentTime was being dispatched on every frame due to a missing update to previousTime.current.

💡 What:

  • Updated previousTime.current after dispatching setCurrentTime inside the useEffect hook.

🎯 Why:

  • The previousTime.current ref was never updated, causing the condition Math.abs(currentTimeInSeconds - previousTime.current) > THRESHOLD to always be true after the initial threshold was crossed.
  • This resulted in setCurrentTime being dispatched on every frame (30 times per second), flooding the Redux store and causing unnecessary re-renders.

📊 Measured Improvement:

  • Baseline: ~296 dispatches over a 10-second simulation (nearly every frame).
  • With Fix: ~79 dispatches over a 10-second simulation (respecting the 0.1s threshold).
  • Reduction: ~73% fewer dispatches.

PR created automatically by Jules for task 18266452197996712558 started by @Godzilla675

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Copilot AI review requested due to automatic review settings February 12, 2026 14:41
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Summary of Changes

Hello @Godzilla675, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request resolves a critical performance issue within the Composition component by rectifying an oversight in state management. Previously, a reference variable was not being updated, leading to an excessive number of Redux dispatches. The fix ensures that state updates are properly throttled, resulting in a substantial reduction in unnecessary operations and improved application responsiveness.

Highlights

  • Performance Optimization: Addressed a performance bottleneck in the Composition component by ensuring previousTime.current is updated after setCurrentTime is dispatched, significantly reducing Redux store updates and re-renders.
Changelog
  • apps/web/app/components/editor/player/remotion/sequence/composition.tsx
    • Corrected the logic within the useEffect hook to update previousTime.current immediately after setCurrentTime is dispatched, preventing redundant Redux actions.
  • test_tsx.ts
    • Introduced a new file containing a simple console log statement.
Activity
  • PR was automatically created by Jules for task 18266452197996712558, initiated by @Godzilla675.
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Pull request overview

This PR fixes a performance issue in the Composition component where Redux's setCurrentTime action was being dispatched on every animation frame due to a missing ref update. The fix adds a single line that updates previousTime.current after dispatching, ensuring the threshold check works as intended.

Changes:

  • Added previousTime.current = currentTimeInSeconds update after Redux dispatch to properly track time changes
  • Accidentally included a test file (test_tsx.ts) that should be removed

Reviewed changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 1 comment.

File Description
apps/web/app/components/editor/player/remotion/sequence/composition.tsx Adds the missing ref update to fix excessive Redux dispatches (73% reduction in dispatch count)
test_tsx.ts Test/debug file that should be removed before merging

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@@ -0,0 +1 @@
console.log('Hello from tsx')
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This file appears to be a test or debugging artifact that was accidentally committed. It contains only a console.log statement and doesn't serve any purpose in the production codebase. This file should be removed before merging.

Suggested change
console.log('Hello from tsx')

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Code Review

This pull request correctly fixes a performance issue by preventing excessive Redux dispatches in the Composition component. The logic to update previousTime.current is sound. I've added a couple of suggestions for improvement: one to simplify the code by removing a redundant check, and another to remove a test file that appears to have been committed accidentally.

Comment on lines 20 to 23
if (currentTimeInSeconds !== undefined) {
dispatch(setCurrentTime(currentTimeInSeconds));
previousTime.current = currentTimeInSeconds;
}
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medium

The check currentTimeInSeconds !== undefined is redundant. currentTimeInSeconds is calculated as frame / fps, where frame is a number from useCurrentFrame() and fps is a constant number. The result will always be a number, so this check is unnecessary. You can simplify the code by removing this conditional block.

            dispatch(setCurrentTime(currentTimeInSeconds));
            previousTime.current = currentTimeInSeconds;

@@ -0,0 +1 @@
console.log('Hello from tsx')
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medium

This file appears to be a temporary test file that is not related to the purpose of this pull request. It should be removed before merging to keep the codebase clean.

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