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@@ -1,5 +1,4 @@ | ||
_default: FOREST | ||
VOID: VOID # Small Islands - End | ||
RARE: RARE # Highlands - End | ||
NETHER: NETHER | ||
END: END |
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Original file line number | Diff line number | Diff line change |
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<#function temperature2temperature temperature biomeWeight, float_sfx=""> | ||
<#assign base = ((temperature + 1) / 3) * 2 - 1> | ||
<#return (base - biomeWeight)?string + float_sfx + ", " + (base + biomeWeight)?string + float_sfx> | ||
</#function> | ||
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<#function rainingPossibility2humidity rainingPossibility biomeWeight, float_sfx=""> | ||
<#assign base = (rainingPossibility * 2) - 1> | ||
<#return (base - biomeWeight)?string + float_sfx + ", " + (base + biomeWeight)?string + float_sfx> | ||
</#function> | ||
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<#function baseHeight2continentalness baseHeight biomeWeight, float_sfx=""> | ||
<#-- continentalness (low: oceans, high: inlands) --> | ||
<#assign base = (baseHeight + 5) / 10.0> | ||
<#return (base - biomeWeight)?string + float_sfx + ", " + (base + biomeWeight)?string + float_sfx> | ||
</#function> | ||
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<#function heightVariation2erosion heightVariation biomeWeight, float_sfx=""> | ||
<#-- erosion (high: flat terrain) --> | ||
<#assign base = 2 - heightVariation - 1> | ||
<#return (base - biomeWeight)?string + float_sfx + ", " + (base + biomeWeight)?string + float_sfx> | ||
</#function> | ||
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<#function registryname2weirdness registryname biomeWeight, float_sfx=""> | ||
<#assign base = (thelper.random(registryname) * 2) - 1> | ||
<#return (base - biomeWeight)?string + float_sfx + ", " + (base + biomeWeight)?string + float_sfx> | ||
</#function> | ||
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<#function normalizeWeight biomeWeight, float_sfx=""> | ||
<#return (biomeWeight / 70.0)> | ||
</#function> | ||
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<#function normalizeWeightUnderground biomeWeight, float_sfx=""> | ||
<#return (biomeWeight / 10.0)> | ||
</#function> |
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